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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/RigVM/UHT/RigVMFunction_DeltaFromPrevious.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

235 lines
9.5 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RigVMFunctions/Simulation/RigVMFunction_DeltaFromPrevious.h"
#ifdef RIGVM_RigVMFunction_DeltaFromPrevious_generated_h
#error "RigVMFunction_DeltaFromPrevious.generated.h already included, missing '#pragma once' in RigVMFunction_DeltaFromPrevious.h"
#endif
#define RIGVM_RigVMFunction_DeltaFromPrevious_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigVMFunction_DeltaFromPreviousFloat *****************************
struct Z_Construct_UScriptStruct_FRigVMFunction_DeltaFromPreviousFloat_Statics;
#define FRigVMFunction_DeltaFromPreviousFloat_Execute() \
void FRigVMFunction_DeltaFromPreviousFloat::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const float Value, \
float& Delta, \
float& PreviousValue, \
float& Cache, \
bool& bIsInitialized \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_DeltaFromPrevious_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DeltaFromPreviousFloat_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
UE_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const float Value, \
float& Delta, \
float& PreviousValue, \
float& Cache, \
bool& bIsInitialized \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \
float& Delta = *(float*)RigVMMemoryHandles[1].GetOutputData(); \
float& PreviousValue = *(float*)RigVMMemoryHandles[2].GetOutputData(); \
float& Cache = *(float*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
bool& bIsInitialized = *(bool*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Value, \
Delta, \
PreviousValue, \
Cache, \
bIsInitialized \
); \
} \
typedef FRigVMFunction_SimBase Super;
struct FRigVMFunction_DeltaFromPreviousFloat;
// ********** End ScriptStruct FRigVMFunction_DeltaFromPreviousFloat *******************************
// ********** Begin ScriptStruct FRigVMFunction_DeltaFromPreviousVector ****************************
struct Z_Construct_UScriptStruct_FRigVMFunction_DeltaFromPreviousVector_Statics;
#define FRigVMFunction_DeltaFromPreviousVector_Execute() \
void FRigVMFunction_DeltaFromPreviousVector::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FVector& Value, \
FVector& Delta, \
FVector& PreviousValue, \
FVector& Cache, \
bool& bIsInitialized \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_DeltaFromPrevious_h_49_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DeltaFromPreviousVector_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
UE_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FVector& Value, \
FVector& Delta, \
FVector& PreviousValue, \
FVector& Cache, \
bool& bIsInitialized \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
FVector& Delta = *(FVector*)RigVMMemoryHandles[1].GetOutputData(); \
FVector& PreviousValue = *(FVector*)RigVMMemoryHandles[2].GetOutputData(); \
FVector& Cache = *(FVector*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
bool& bIsInitialized = *(bool*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Value, \
Delta, \
PreviousValue, \
Cache, \
bIsInitialized \
); \
} \
typedef FRigVMFunction_SimBase Super;
struct FRigVMFunction_DeltaFromPreviousVector;
// ********** End ScriptStruct FRigVMFunction_DeltaFromPreviousVector ******************************
// ********** Begin ScriptStruct FRigVMFunction_DeltaFromPreviousQuat ******************************
struct Z_Construct_UScriptStruct_FRigVMFunction_DeltaFromPreviousQuat_Statics;
#define FRigVMFunction_DeltaFromPreviousQuat_Execute() \
void FRigVMFunction_DeltaFromPreviousQuat::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FQuat& Value, \
FQuat& Delta, \
FQuat& PreviousValue, \
FQuat& Cache, \
bool& bIsInitialized \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_DeltaFromPrevious_h_82_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DeltaFromPreviousQuat_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
UE_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FQuat& Value, \
FQuat& Delta, \
FQuat& PreviousValue, \
FQuat& Cache, \
bool& bIsInitialized \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FQuat& Value = *(FQuat*)RigVMMemoryHandles[0].GetInputData(); \
FQuat& Delta = *(FQuat*)RigVMMemoryHandles[1].GetOutputData(); \
FQuat& PreviousValue = *(FQuat*)RigVMMemoryHandles[2].GetOutputData(); \
FQuat& Cache = *(FQuat*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
bool& bIsInitialized = *(bool*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Value, \
Delta, \
PreviousValue, \
Cache, \
bIsInitialized \
); \
} \
typedef FRigVMFunction_SimBase Super;
struct FRigVMFunction_DeltaFromPreviousQuat;
// ********** End ScriptStruct FRigVMFunction_DeltaFromPreviousQuat ********************************
// ********** Begin ScriptStruct FRigVMFunction_DeltaFromPreviousTransform *************************
struct Z_Construct_UScriptStruct_FRigVMFunction_DeltaFromPreviousTransform_Statics;
#define FRigVMFunction_DeltaFromPreviousTransform_Execute() \
void FRigVMFunction_DeltaFromPreviousTransform::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FTransform& Value, \
FTransform& Delta, \
FTransform& PreviousValue, \
FTransform& Cache, \
bool& bIsInitialized \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_DeltaFromPrevious_h_115_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DeltaFromPreviousTransform_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
UE_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FTransform& Value, \
FTransform& Delta, \
FTransform& PreviousValue, \
FTransform& Cache, \
bool& bIsInitialized \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \
FTransform& Delta = *(FTransform*)RigVMMemoryHandles[1].GetOutputData(); \
FTransform& PreviousValue = *(FTransform*)RigVMMemoryHandles[2].GetOutputData(); \
FTransform& Cache = *(FTransform*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
bool& bIsInitialized = *(bool*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Value, \
Delta, \
PreviousValue, \
Cache, \
bIsInitialized \
); \
} \
typedef FRigVMFunction_SimBase Super;
struct FRigVMFunction_DeltaFromPreviousTransform;
// ********** End ScriptStruct FRigVMFunction_DeltaFromPreviousTransform ***************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_DeltaFromPrevious_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS