// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/Simulation/RigVMFunction_DeltaFromPrevious.h" #ifdef RIGVM_RigVMFunction_DeltaFromPrevious_generated_h #error "RigVMFunction_DeltaFromPrevious.generated.h already included, missing '#pragma once' in RigVMFunction_DeltaFromPrevious.h" #endif #define RIGVM_RigVMFunction_DeltaFromPrevious_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMFunction_DeltaFromPreviousFloat ***************************** struct Z_Construct_UScriptStruct_FRigVMFunction_DeltaFromPreviousFloat_Statics; #define FRigVMFunction_DeltaFromPreviousFloat_Execute() \ void FRigVMFunction_DeltaFromPreviousFloat::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const float Value, \ float& Delta, \ float& PreviousValue, \ float& Cache, \ bool& bIsInitialized \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_DeltaFromPrevious_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DeltaFromPreviousFloat_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ UE_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const float Value, \ float& Delta, \ float& PreviousValue, \ float& Cache, \ bool& bIsInitialized \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \ float& Delta = *(float*)RigVMMemoryHandles[1].GetOutputData(); \ float& PreviousValue = *(float*)RigVMMemoryHandles[2].GetOutputData(); \ float& Cache = *(float*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ bool& bIsInitialized = *(bool*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Delta, \ PreviousValue, \ Cache, \ bIsInitialized \ ); \ } \ typedef FRigVMFunction_SimBase Super; struct FRigVMFunction_DeltaFromPreviousFloat; // ********** End ScriptStruct FRigVMFunction_DeltaFromPreviousFloat ******************************* // ********** Begin ScriptStruct FRigVMFunction_DeltaFromPreviousVector **************************** struct Z_Construct_UScriptStruct_FRigVMFunction_DeltaFromPreviousVector_Statics; #define FRigVMFunction_DeltaFromPreviousVector_Execute() \ void FRigVMFunction_DeltaFromPreviousVector::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FVector& Value, \ FVector& Delta, \ FVector& PreviousValue, \ FVector& Cache, \ bool& bIsInitialized \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_DeltaFromPrevious_h_49_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DeltaFromPreviousVector_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ UE_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FVector& Value, \ FVector& Delta, \ FVector& PreviousValue, \ FVector& Cache, \ bool& bIsInitialized \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \ FVector& Delta = *(FVector*)RigVMMemoryHandles[1].GetOutputData(); \ FVector& PreviousValue = *(FVector*)RigVMMemoryHandles[2].GetOutputData(); \ FVector& Cache = *(FVector*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ bool& bIsInitialized = *(bool*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Delta, \ PreviousValue, \ Cache, \ bIsInitialized \ ); \ } \ typedef FRigVMFunction_SimBase Super; struct FRigVMFunction_DeltaFromPreviousVector; // ********** End ScriptStruct FRigVMFunction_DeltaFromPreviousVector ****************************** // ********** Begin ScriptStruct FRigVMFunction_DeltaFromPreviousQuat ****************************** struct Z_Construct_UScriptStruct_FRigVMFunction_DeltaFromPreviousQuat_Statics; #define FRigVMFunction_DeltaFromPreviousQuat_Execute() \ void FRigVMFunction_DeltaFromPreviousQuat::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FQuat& Value, \ FQuat& Delta, \ FQuat& PreviousValue, \ FQuat& Cache, \ bool& bIsInitialized \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_DeltaFromPrevious_h_82_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DeltaFromPreviousQuat_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ UE_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FQuat& Value, \ FQuat& Delta, \ FQuat& PreviousValue, \ FQuat& Cache, \ bool& bIsInitialized \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FQuat& Value = *(FQuat*)RigVMMemoryHandles[0].GetInputData(); \ FQuat& Delta = *(FQuat*)RigVMMemoryHandles[1].GetOutputData(); \ FQuat& PreviousValue = *(FQuat*)RigVMMemoryHandles[2].GetOutputData(); \ FQuat& Cache = *(FQuat*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ bool& bIsInitialized = *(bool*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Delta, \ PreviousValue, \ Cache, \ bIsInitialized \ ); \ } \ typedef FRigVMFunction_SimBase Super; struct FRigVMFunction_DeltaFromPreviousQuat; // ********** End ScriptStruct FRigVMFunction_DeltaFromPreviousQuat ******************************** // ********** Begin ScriptStruct FRigVMFunction_DeltaFromPreviousTransform ************************* struct Z_Construct_UScriptStruct_FRigVMFunction_DeltaFromPreviousTransform_Statics; #define FRigVMFunction_DeltaFromPreviousTransform_Execute() \ void FRigVMFunction_DeltaFromPreviousTransform::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FTransform& Value, \ FTransform& Delta, \ FTransform& PreviousValue, \ FTransform& Cache, \ bool& bIsInitialized \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_DeltaFromPrevious_h_115_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DeltaFromPreviousTransform_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ UE_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FTransform& Value, \ FTransform& Delta, \ FTransform& PreviousValue, \ FTransform& Cache, \ bool& bIsInitialized \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \ FTransform& Delta = *(FTransform*)RigVMMemoryHandles[1].GetOutputData(); \ FTransform& PreviousValue = *(FTransform*)RigVMMemoryHandles[2].GetOutputData(); \ FTransform& Cache = *(FTransform*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ bool& bIsInitialized = *(bool*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Delta, \ PreviousValue, \ Cache, \ bIsInitialized \ ); \ } \ typedef FRigVMFunction_SimBase Super; struct FRigVMFunction_DeltaFromPreviousTransform; // ********** End ScriptStruct FRigVMFunction_DeltaFromPreviousTransform *************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_DeltaFromPrevious_h PRAGMA_ENABLE_DEPRECATION_WARNINGS