356 lines
14 KiB
C
356 lines
14 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "RigVMFunctions/Debug/RigVMFunction_DebugPrimitives.h"
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#ifdef RIGVM_RigVMFunction_DebugPrimitives_generated_h
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#error "RigVMFunction_DebugPrimitives.generated.h already included, missing '#pragma once' in RigVMFunction_DebugPrimitives.h"
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#endif
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#define RIGVM_RigVMFunction_DebugPrimitives_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigVMFunction_DebugRectangle *************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_DebugRectangle_Statics;
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#define FRigVMFunction_DebugRectangle_Execute() \
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void FRigVMFunction_DebugRectangle::StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const FTransform& Transform, \
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const FLinearColor& Color, \
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const float Scale, \
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const float Thickness, \
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const FName& Space, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h_13_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugRectangle_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const FTransform& Transform, \
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const FLinearColor& Color, \
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const float Scale, \
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const float Thickness, \
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const FName& Space, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \
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const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const FName& Space = *(FName*)RigVMMemoryHandles[4].GetInputData(); \
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const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[5].GetInputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[6].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Transform, \
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Color, \
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Scale, \
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Thickness, \
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Space, \
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WorldOffset, \
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bEnabled, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigVMFunction_DebugBaseMutable Super;
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struct FRigVMFunction_DebugRectangle;
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// ********** End ScriptStruct FRigVMFunction_DebugRectangle ***************************************
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// ********** Begin ScriptStruct FRigVMFunction_DebugRectangleNoSpace ******************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_DebugRectangleNoSpace_Statics;
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#define FRigVMFunction_DebugRectangleNoSpace_Execute() \
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void FRigVMFunction_DebugRectangleNoSpace::StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const FTransform& Transform, \
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const FLinearColor& Color, \
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const float Scale, \
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const float Thickness, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h_59_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugRectangleNoSpace_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const FTransform& Transform, \
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const FLinearColor& Color, \
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const float Scale, \
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const float Thickness, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \
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const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[4].GetInputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[5].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[6].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Transform, \
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Color, \
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Scale, \
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Thickness, \
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WorldOffset, \
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bEnabled, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigVMFunction_DebugBaseMutable Super;
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struct FRigVMFunction_DebugRectangleNoSpace;
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// ********** End ScriptStruct FRigVMFunction_DebugRectangleNoSpace ********************************
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// ********** Begin ScriptStruct FRigVMFunction_DebugArc *******************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_DebugArc_Statics;
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#define FRigVMFunction_DebugArc_Execute() \
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void FRigVMFunction_DebugArc::StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const FTransform& Transform, \
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const FLinearColor& Color, \
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const float Radius, \
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const float MinimumDegrees, \
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const float MaximumDegrees, \
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const float Thickness, \
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const int32 Detail, \
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const FName& Space, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h_97_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugArc_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const FTransform& Transform, \
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const FLinearColor& Color, \
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const float Radius, \
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const float MinimumDegrees, \
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const float MaximumDegrees, \
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const float Thickness, \
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const int32 Detail, \
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const FName& Space, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \
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const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \
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const float Radius = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float MinimumDegrees = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const float MaximumDegrees = *(float*)RigVMMemoryHandles[4].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[5].GetInputData(); \
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const int32 Detail = *(int32*)RigVMMemoryHandles[6].GetInputData(); \
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const FName& Space = *(FName*)RigVMMemoryHandles[7].GetInputData(); \
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const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[8].GetInputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[9].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[10].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Transform, \
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Color, \
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Radius, \
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MinimumDegrees, \
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MaximumDegrees, \
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Thickness, \
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Detail, \
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Space, \
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WorldOffset, \
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bEnabled, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigVMFunction_DebugBaseMutable Super;
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struct FRigVMFunction_DebugArc;
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// ********** End ScriptStruct FRigVMFunction_DebugArc *********************************************
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// ********** Begin ScriptStruct FRigVMFunction_DebugArcNoSpace ************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_DebugArcNoSpace_Statics;
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#define FRigVMFunction_DebugArcNoSpace_Execute() \
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void FRigVMFunction_DebugArcNoSpace::StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const FTransform& Transform, \
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const FLinearColor& Color, \
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const float Radius, \
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const float MinimumDegrees, \
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const float MaximumDegrees, \
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const float Thickness, \
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const int32 Detail, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h_154_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugArcNoSpace_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const FTransform& Transform, \
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const FLinearColor& Color, \
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const float Radius, \
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const float MinimumDegrees, \
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const float MaximumDegrees, \
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const float Thickness, \
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const int32 Detail, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \
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const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \
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const float Radius = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float MinimumDegrees = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const float MaximumDegrees = *(float*)RigVMMemoryHandles[4].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[5].GetInputData(); \
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const int32 Detail = *(int32*)RigVMMemoryHandles[6].GetInputData(); \
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const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[7].GetInputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[8].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[9].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Transform, \
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Color, \
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Radius, \
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MinimumDegrees, \
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MaximumDegrees, \
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Thickness, \
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Detail, \
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WorldOffset, \
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bEnabled, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigVMFunction_DebugBaseMutable Super;
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struct FRigVMFunction_DebugArcNoSpace;
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// ********** End ScriptStruct FRigVMFunction_DebugArcNoSpace **************************************
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// ********** Begin ScriptStruct FRigVMFunction_DebugBoxNoSpace ************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_DebugBoxNoSpace_Statics;
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#define FRigVMFunction_DebugBoxNoSpace_Execute() \
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void FRigVMFunction_DebugBoxNoSpace::StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const FBox& Box, \
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const FLinearColor& Color, \
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const float Thickness, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h_205_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugBoxNoSpace_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const FBox& Box, \
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const FLinearColor& Color, \
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const float Thickness, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FBox& Box = *(FBox*)RigVMMemoryHandles[0].GetInputData(); \
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const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[3].GetInputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[4].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Box, \
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Color, \
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Thickness, \
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WorldOffset, \
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bEnabled, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigVMFunction_DebugBaseMutable Super;
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struct FRigVMFunction_DebugBoxNoSpace;
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// ********** End ScriptStruct FRigVMFunction_DebugBoxNoSpace **************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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