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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/RigVM/UHT/RigVMFunction_DebugPrimitives.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

356 lines
14 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RigVMFunctions/Debug/RigVMFunction_DebugPrimitives.h"
#ifdef RIGVM_RigVMFunction_DebugPrimitives_generated_h
#error "RigVMFunction_DebugPrimitives.generated.h already included, missing '#pragma once' in RigVMFunction_DebugPrimitives.h"
#endif
#define RIGVM_RigVMFunction_DebugPrimitives_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigVMFunction_DebugRectangle *************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_DebugRectangle_Statics;
#define FRigVMFunction_DebugRectangle_Execute() \
void FRigVMFunction_DebugRectangle::StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FTransform& Transform, \
const FLinearColor& Color, \
const float Scale, \
const float Thickness, \
const FName& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h_13_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugRectangle_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FTransform& Transform, \
const FLinearColor& Color, \
const float Scale, \
const float Thickness, \
const FName& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \
const float Scale = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const FName& Space = *(FName*)RigVMMemoryHandles[4].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[5].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[6].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Transform, \
Color, \
Scale, \
Thickness, \
Space, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigVMFunction_DebugBaseMutable Super;
struct FRigVMFunction_DebugRectangle;
// ********** End ScriptStruct FRigVMFunction_DebugRectangle ***************************************
// ********** Begin ScriptStruct FRigVMFunction_DebugRectangleNoSpace ******************************
struct Z_Construct_UScriptStruct_FRigVMFunction_DebugRectangleNoSpace_Statics;
#define FRigVMFunction_DebugRectangleNoSpace_Execute() \
void FRigVMFunction_DebugRectangleNoSpace::StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FTransform& Transform, \
const FLinearColor& Color, \
const float Scale, \
const float Thickness, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h_59_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugRectangleNoSpace_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FTransform& Transform, \
const FLinearColor& Color, \
const float Scale, \
const float Thickness, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \
const float Scale = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[4].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[5].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[6].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Transform, \
Color, \
Scale, \
Thickness, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigVMFunction_DebugBaseMutable Super;
struct FRigVMFunction_DebugRectangleNoSpace;
// ********** End ScriptStruct FRigVMFunction_DebugRectangleNoSpace ********************************
// ********** Begin ScriptStruct FRigVMFunction_DebugArc *******************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_DebugArc_Statics;
#define FRigVMFunction_DebugArc_Execute() \
void FRigVMFunction_DebugArc::StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FTransform& Transform, \
const FLinearColor& Color, \
const float Radius, \
const float MinimumDegrees, \
const float MaximumDegrees, \
const float Thickness, \
const int32 Detail, \
const FName& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h_97_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugArc_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FTransform& Transform, \
const FLinearColor& Color, \
const float Radius, \
const float MinimumDegrees, \
const float MaximumDegrees, \
const float Thickness, \
const int32 Detail, \
const FName& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \
const float Radius = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float MinimumDegrees = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const float MaximumDegrees = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[5].GetInputData(); \
const int32 Detail = *(int32*)RigVMMemoryHandles[6].GetInputData(); \
const FName& Space = *(FName*)RigVMMemoryHandles[7].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[8].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[9].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[10].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Transform, \
Color, \
Radius, \
MinimumDegrees, \
MaximumDegrees, \
Thickness, \
Detail, \
Space, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigVMFunction_DebugBaseMutable Super;
struct FRigVMFunction_DebugArc;
// ********** End ScriptStruct FRigVMFunction_DebugArc *********************************************
// ********** Begin ScriptStruct FRigVMFunction_DebugArcNoSpace ************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_DebugArcNoSpace_Statics;
#define FRigVMFunction_DebugArcNoSpace_Execute() \
void FRigVMFunction_DebugArcNoSpace::StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FTransform& Transform, \
const FLinearColor& Color, \
const float Radius, \
const float MinimumDegrees, \
const float MaximumDegrees, \
const float Thickness, \
const int32 Detail, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h_154_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugArcNoSpace_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FTransform& Transform, \
const FLinearColor& Color, \
const float Radius, \
const float MinimumDegrees, \
const float MaximumDegrees, \
const float Thickness, \
const int32 Detail, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \
const float Radius = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float MinimumDegrees = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const float MaximumDegrees = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[5].GetInputData(); \
const int32 Detail = *(int32*)RigVMMemoryHandles[6].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[7].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[8].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[9].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Transform, \
Color, \
Radius, \
MinimumDegrees, \
MaximumDegrees, \
Thickness, \
Detail, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigVMFunction_DebugBaseMutable Super;
struct FRigVMFunction_DebugArcNoSpace;
// ********** End ScriptStruct FRigVMFunction_DebugArcNoSpace **************************************
// ********** Begin ScriptStruct FRigVMFunction_DebugBoxNoSpace ************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_DebugBoxNoSpace_Statics;
#define FRigVMFunction_DebugBoxNoSpace_Execute() \
void FRigVMFunction_DebugBoxNoSpace::StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FBox& Box, \
const FLinearColor& Color, \
const float Thickness, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h_205_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugBoxNoSpace_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FBox& Box, \
const FLinearColor& Color, \
const float Thickness, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FBox& Box = *(FBox*)RigVMMemoryHandles[0].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[3].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[4].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Box, \
Color, \
Thickness, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigVMFunction_DebugBaseMutable Super;
struct FRigVMFunction_DebugBoxNoSpace;
// ********** End ScriptStruct FRigVMFunction_DebugBoxNoSpace **************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS