// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/Debug/RigVMFunction_DebugPrimitives.h" #ifdef RIGVM_RigVMFunction_DebugPrimitives_generated_h #error "RigVMFunction_DebugPrimitives.generated.h already included, missing '#pragma once' in RigVMFunction_DebugPrimitives.h" #endif #define RIGVM_RigVMFunction_DebugPrimitives_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMFunction_DebugRectangle ************************************* struct Z_Construct_UScriptStruct_FRigVMFunction_DebugRectangle_Statics; #define FRigVMFunction_DebugRectangle_Execute() \ void FRigVMFunction_DebugRectangle::StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FTransform& Transform, \ const FLinearColor& Color, \ const float Scale, \ const float Thickness, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugRectangle_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FTransform& Transform, \ const FLinearColor& Color, \ const float Scale, \ const float Thickness, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \ const float Scale = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const FName& Space = *(FName*)RigVMMemoryHandles[4].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[5].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[6].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Transform, \ Color, \ Scale, \ Thickness, \ Space, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigVMFunction_DebugBaseMutable Super; struct FRigVMFunction_DebugRectangle; // ********** End ScriptStruct FRigVMFunction_DebugRectangle *************************************** // ********** Begin ScriptStruct FRigVMFunction_DebugRectangleNoSpace ****************************** struct Z_Construct_UScriptStruct_FRigVMFunction_DebugRectangleNoSpace_Statics; #define FRigVMFunction_DebugRectangleNoSpace_Execute() \ void FRigVMFunction_DebugRectangleNoSpace::StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FTransform& Transform, \ const FLinearColor& Color, \ const float Scale, \ const float Thickness, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h_59_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugRectangleNoSpace_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FTransform& Transform, \ const FLinearColor& Color, \ const float Scale, \ const float Thickness, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \ const float Scale = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[4].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[5].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[6].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Transform, \ Color, \ Scale, \ Thickness, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigVMFunction_DebugBaseMutable Super; struct FRigVMFunction_DebugRectangleNoSpace; // ********** End ScriptStruct FRigVMFunction_DebugRectangleNoSpace ******************************** // ********** Begin ScriptStruct FRigVMFunction_DebugArc ******************************************* struct Z_Construct_UScriptStruct_FRigVMFunction_DebugArc_Statics; #define FRigVMFunction_DebugArc_Execute() \ void FRigVMFunction_DebugArc::StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FTransform& Transform, \ const FLinearColor& Color, \ const float Radius, \ const float MinimumDegrees, \ const float MaximumDegrees, \ const float Thickness, \ const int32 Detail, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h_97_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugArc_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FTransform& Transform, \ const FLinearColor& Color, \ const float Radius, \ const float MinimumDegrees, \ const float MaximumDegrees, \ const float Thickness, \ const int32 Detail, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \ const float Radius = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float MinimumDegrees = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const float MaximumDegrees = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[5].GetInputData(); \ const int32 Detail = *(int32*)RigVMMemoryHandles[6].GetInputData(); \ const FName& Space = *(FName*)RigVMMemoryHandles[7].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[8].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[9].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[10].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Transform, \ Color, \ Radius, \ MinimumDegrees, \ MaximumDegrees, \ Thickness, \ Detail, \ Space, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigVMFunction_DebugBaseMutable Super; struct FRigVMFunction_DebugArc; // ********** End ScriptStruct FRigVMFunction_DebugArc ********************************************* // ********** Begin ScriptStruct FRigVMFunction_DebugArcNoSpace ************************************ struct Z_Construct_UScriptStruct_FRigVMFunction_DebugArcNoSpace_Statics; #define FRigVMFunction_DebugArcNoSpace_Execute() \ void FRigVMFunction_DebugArcNoSpace::StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FTransform& Transform, \ const FLinearColor& Color, \ const float Radius, \ const float MinimumDegrees, \ const float MaximumDegrees, \ const float Thickness, \ const int32 Detail, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h_154_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugArcNoSpace_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FTransform& Transform, \ const FLinearColor& Color, \ const float Radius, \ const float MinimumDegrees, \ const float MaximumDegrees, \ const float Thickness, \ const int32 Detail, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \ const float Radius = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float MinimumDegrees = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const float MaximumDegrees = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[5].GetInputData(); \ const int32 Detail = *(int32*)RigVMMemoryHandles[6].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[7].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[8].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[9].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Transform, \ Color, \ Radius, \ MinimumDegrees, \ MaximumDegrees, \ Thickness, \ Detail, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigVMFunction_DebugBaseMutable Super; struct FRigVMFunction_DebugArcNoSpace; // ********** End ScriptStruct FRigVMFunction_DebugArcNoSpace ************************************** // ********** Begin ScriptStruct FRigVMFunction_DebugBoxNoSpace ************************************ struct Z_Construct_UScriptStruct_FRigVMFunction_DebugBoxNoSpace_Statics; #define FRigVMFunction_DebugBoxNoSpace_Execute() \ void FRigVMFunction_DebugBoxNoSpace::StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FBox& Box, \ const FLinearColor& Color, \ const float Thickness, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h_205_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugBoxNoSpace_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FBox& Box, \ const FLinearColor& Color, \ const float Thickness, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FBox& Box = *(FBox*)RigVMMemoryHandles[0].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[3].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[4].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Box, \ Color, \ Thickness, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigVMFunction_DebugBaseMutable Super; struct FRigVMFunction_DebugBoxNoSpace; // ********** End ScriptStruct FRigVMFunction_DebugBoxNoSpace ************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPrimitives_h PRAGMA_ENABLE_DEPRECATION_WARNINGS