172 lines
7.0 KiB
C++
172 lines
7.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "RigVMFunctions/Debug/RigVMFunction_DebugPoint.h"
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#ifdef RIGVM_RigVMFunction_DebugPoint_generated_h
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#error "RigVMFunction_DebugPoint.generated.h already included, missing '#pragma once' in RigVMFunction_DebugPoint.h"
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#endif
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#define RIGVM_RigVMFunction_DebugPoint_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigVMFunction_DebugPoint *****************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_DebugPoint_Statics;
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#define FRigVMFunction_DebugPoint_Execute() \
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void FRigVMFunction_DebugPoint::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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FVector& Vector, \
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const ERigUnitDebugPointMode Mode, \
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const FLinearColor& Color, \
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const float Scale, \
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const float Thickness, \
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const FName& Space, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPoint_h_24_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugPoint_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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FVector& Vector, \
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const ERigUnitDebugPointMode Mode, \
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const FLinearColor& Color, \
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const float Scale, \
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const float Thickness, \
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const FName& Space, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FVector& Vector = *(FVector*)RigVMMemoryHandles[0].GetOutputData(); \
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const ERigUnitDebugPointMode Mode = *(ERigUnitDebugPointMode*)RigVMMemoryHandles[1].GetInputData(); \
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const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[2].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \
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const FName& Space = *(FName*)RigVMMemoryHandles[5].GetInputData(); \
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const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[6].GetInputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[7].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[8].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Vector, \
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Mode, \
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Color, \
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Scale, \
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Thickness, \
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Space, \
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WorldOffset, \
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bEnabled, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigVMFunction_DebugBase Super;
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struct FRigVMFunction_DebugPoint;
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// ********** End ScriptStruct FRigVMFunction_DebugPoint *******************************************
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// ********** Begin ScriptStruct FRigVMFunction_DebugPointMutable **********************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_DebugPointMutable_Statics;
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#define FRigVMFunction_DebugPointMutable_Execute() \
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void FRigVMFunction_DebugPointMutable::StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const FVector& Vector, \
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const ERigUnitDebugPointMode Mode, \
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const FLinearColor& Color, \
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const float Scale, \
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const float Thickness, \
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const FName& Space, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPoint_h_71_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugPointMutable_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const FVector& Vector, \
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const ERigUnitDebugPointMode Mode, \
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const FLinearColor& Color, \
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const float Scale, \
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const float Thickness, \
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const FName& Space, \
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const FTransform& WorldOffset, \
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const bool bEnabled, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FVector& Vector = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
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const ERigUnitDebugPointMode Mode = *(ERigUnitDebugPointMode*)RigVMMemoryHandles[1].GetInputData(); \
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const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[2].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \
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const FName& Space = *(FName*)RigVMMemoryHandles[5].GetInputData(); \
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const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[6].GetInputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[7].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[8].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Vector, \
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Mode, \
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Color, \
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Scale, \
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Thickness, \
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Space, \
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WorldOffset, \
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bEnabled, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigVMFunction_DebugBaseMutable Super;
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struct FRigVMFunction_DebugPointMutable;
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// ********** End ScriptStruct FRigVMFunction_DebugPointMutable ************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPoint_h
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// ********** Begin Enum ERigUnitDebugPointMode ****************************************************
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#define FOREACH_ENUM_ERIGUNITDEBUGPOINTMODE(op) \
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op(ERigUnitDebugPointMode::Point) \
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op(ERigUnitDebugPointMode::Vector) \
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op(ERigUnitDebugPointMode::Max)
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enum class ERigUnitDebugPointMode : uint8;
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template<> struct TIsUEnumClass<ERigUnitDebugPointMode> { enum { Value = true }; };
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template<> RIGVM_NON_ATTRIBUTED_API UEnum* StaticEnum<ERigUnitDebugPointMode>();
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// ********** End Enum ERigUnitDebugPointMode ******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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