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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/RigVM/UHT/RigVMFunction_DebugPoint.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

172 lines
7.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RigVMFunctions/Debug/RigVMFunction_DebugPoint.h"
#ifdef RIGVM_RigVMFunction_DebugPoint_generated_h
#error "RigVMFunction_DebugPoint.generated.h already included, missing '#pragma once' in RigVMFunction_DebugPoint.h"
#endif
#define RIGVM_RigVMFunction_DebugPoint_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigVMFunction_DebugPoint *****************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_DebugPoint_Statics;
#define FRigVMFunction_DebugPoint_Execute() \
void FRigVMFunction_DebugPoint::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
FVector& Vector, \
const ERigUnitDebugPointMode Mode, \
const FLinearColor& Color, \
const float Scale, \
const float Thickness, \
const FName& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPoint_h_24_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugPoint_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
FVector& Vector, \
const ERigUnitDebugPointMode Mode, \
const FLinearColor& Color, \
const float Scale, \
const float Thickness, \
const FName& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FVector& Vector = *(FVector*)RigVMMemoryHandles[0].GetOutputData(); \
const ERigUnitDebugPointMode Mode = *(ERigUnitDebugPointMode*)RigVMMemoryHandles[1].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[2].GetInputData(); \
const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const FName& Space = *(FName*)RigVMMemoryHandles[5].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[6].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[7].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[8].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Vector, \
Mode, \
Color, \
Scale, \
Thickness, \
Space, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigVMFunction_DebugBase Super;
struct FRigVMFunction_DebugPoint;
// ********** End ScriptStruct FRigVMFunction_DebugPoint *******************************************
// ********** Begin ScriptStruct FRigVMFunction_DebugPointMutable **********************************
struct Z_Construct_UScriptStruct_FRigVMFunction_DebugPointMutable_Statics;
#define FRigVMFunction_DebugPointMutable_Execute() \
void FRigVMFunction_DebugPointMutable::StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FVector& Vector, \
const ERigUnitDebugPointMode Mode, \
const FLinearColor& Color, \
const float Scale, \
const float Thickness, \
const FName& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPoint_h_71_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugPointMutable_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FVector& Vector, \
const ERigUnitDebugPointMode Mode, \
const FLinearColor& Color, \
const float Scale, \
const float Thickness, \
const FName& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FVector& Vector = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
const ERigUnitDebugPointMode Mode = *(ERigUnitDebugPointMode*)RigVMMemoryHandles[1].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[2].GetInputData(); \
const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const FName& Space = *(FName*)RigVMMemoryHandles[5].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[6].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[7].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[8].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Vector, \
Mode, \
Color, \
Scale, \
Thickness, \
Space, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigVMFunction_DebugBaseMutable Super;
struct FRigVMFunction_DebugPointMutable;
// ********** End ScriptStruct FRigVMFunction_DebugPointMutable ************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPoint_h
// ********** Begin Enum ERigUnitDebugPointMode ****************************************************
#define FOREACH_ENUM_ERIGUNITDEBUGPOINTMODE(op) \
op(ERigUnitDebugPointMode::Point) \
op(ERigUnitDebugPointMode::Vector) \
op(ERigUnitDebugPointMode::Max)
enum class ERigUnitDebugPointMode : uint8;
template<> struct TIsUEnumClass<ERigUnitDebugPointMode> { enum { Value = true }; };
template<> RIGVM_NON_ATTRIBUTED_API UEnum* StaticEnum<ERigUnitDebugPointMode>();
// ********** End Enum ERigUnitDebugPointMode ******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS