// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/Debug/RigVMFunction_DebugPoint.h" #ifdef RIGVM_RigVMFunction_DebugPoint_generated_h #error "RigVMFunction_DebugPoint.generated.h already included, missing '#pragma once' in RigVMFunction_DebugPoint.h" #endif #define RIGVM_RigVMFunction_DebugPoint_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMFunction_DebugPoint ***************************************** struct Z_Construct_UScriptStruct_FRigVMFunction_DebugPoint_Statics; #define FRigVMFunction_DebugPoint_Execute() \ void FRigVMFunction_DebugPoint::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ FVector& Vector, \ const ERigUnitDebugPointMode Mode, \ const FLinearColor& Color, \ const float Scale, \ const float Thickness, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPoint_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugPoint_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ FVector& Vector, \ const ERigUnitDebugPointMode Mode, \ const FLinearColor& Color, \ const float Scale, \ const float Thickness, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ FVector& Vector = *(FVector*)RigVMMemoryHandles[0].GetOutputData(); \ const ERigUnitDebugPointMode Mode = *(ERigUnitDebugPointMode*)RigVMMemoryHandles[1].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[2].GetInputData(); \ const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const FName& Space = *(FName*)RigVMMemoryHandles[5].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[6].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[7].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[8].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Vector, \ Mode, \ Color, \ Scale, \ Thickness, \ Space, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigVMFunction_DebugBase Super; struct FRigVMFunction_DebugPoint; // ********** End ScriptStruct FRigVMFunction_DebugPoint ******************************************* // ********** Begin ScriptStruct FRigVMFunction_DebugPointMutable ********************************** struct Z_Construct_UScriptStruct_FRigVMFunction_DebugPointMutable_Statics; #define FRigVMFunction_DebugPointMutable_Execute() \ void FRigVMFunction_DebugPointMutable::StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FVector& Vector, \ const ERigUnitDebugPointMode Mode, \ const FLinearColor& Color, \ const float Scale, \ const float Thickness, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPoint_h_71_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugPointMutable_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FVector& Vector, \ const ERigUnitDebugPointMode Mode, \ const FLinearColor& Color, \ const float Scale, \ const float Thickness, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FVector& Vector = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \ const ERigUnitDebugPointMode Mode = *(ERigUnitDebugPointMode*)RigVMMemoryHandles[1].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[2].GetInputData(); \ const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const FName& Space = *(FName*)RigVMMemoryHandles[5].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[6].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[7].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[8].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Vector, \ Mode, \ Color, \ Scale, \ Thickness, \ Space, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigVMFunction_DebugBaseMutable Super; struct FRigVMFunction_DebugPointMutable; // ********** End ScriptStruct FRigVMFunction_DebugPointMutable ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugPoint_h // ********** Begin Enum ERigUnitDebugPointMode **************************************************** #define FOREACH_ENUM_ERIGUNITDEBUGPOINTMODE(op) \ op(ERigUnitDebugPointMode::Point) \ op(ERigUnitDebugPointMode::Vector) \ op(ERigUnitDebugPointMode::Max) enum class ERigUnitDebugPointMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> RIGVM_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERigUnitDebugPointMode ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS