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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/RigVM/UHT/RigVMFunction_DebugLine.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

84 lines
3.3 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RigVMFunctions/Debug/RigVMFunction_DebugLine.h"
#ifdef RIGVM_RigVMFunction_DebugLine_generated_h
#error "RigVMFunction_DebugLine.generated.h already included, missing '#pragma once' in RigVMFunction_DebugLine.h"
#endif
#define RIGVM_RigVMFunction_DebugLine_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigVMFunction_DebugLineNoSpace ***********************************
struct Z_Construct_UScriptStruct_FRigVMFunction_DebugLineNoSpace_Statics;
#define FRigVMFunction_DebugLineNoSpace_Execute() \
void FRigVMFunction_DebugLineNoSpace::StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FVector& A, \
const FVector& B, \
const FLinearColor& Color, \
const float Thickness, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugLine_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugLineNoSpace_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
const FVector& A, \
const FVector& B, \
const FLinearColor& Color, \
const float Thickness, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FVector& A = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
const FVector& B = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[2].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[4].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[5].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[6].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
A, \
B, \
Color, \
Thickness, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigVMFunction_DebugBaseMutable Super;
struct FRigVMFunction_DebugLineNoSpace;
// ********** End ScriptStruct FRigVMFunction_DebugLineNoSpace *************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugLine_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS