// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/Debug/RigVMFunction_DebugLine.h" #ifdef RIGVM_RigVMFunction_DebugLine_generated_h #error "RigVMFunction_DebugLine.generated.h already included, missing '#pragma once' in RigVMFunction_DebugLine.h" #endif #define RIGVM_RigVMFunction_DebugLine_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMFunction_DebugLineNoSpace *********************************** struct Z_Construct_UScriptStruct_FRigVMFunction_DebugLineNoSpace_Statics; #define FRigVMFunction_DebugLineNoSpace_Execute() \ void FRigVMFunction_DebugLineNoSpace::StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FVector& A, \ const FVector& B, \ const FLinearColor& Color, \ const float Thickness, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugLine_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DebugLineNoSpace_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ UE_API void Execute(FRigVMExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const FVector& A, \ const FVector& B, \ const FLinearColor& Color, \ const float Thickness, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FVector& A = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \ const FVector& B = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[2].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[4].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[5].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[6].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ A, \ B, \ Color, \ Thickness, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigVMFunction_DebugBaseMutable Super; struct FRigVMFunction_DebugLineNoSpace; // ********** End ScriptStruct FRigVMFunction_DebugLineNoSpace ************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_DebugLine_h PRAGMA_ENABLE_DEPRECATION_WARNINGS