75 lines
3.1 KiB
C
75 lines
3.1 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "RigVMFunctions/RigVMFunction_ControlFlow.h"
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#ifdef RIGVM_RigVMFunction_ControlFlow_generated_h
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#error "RigVMFunction_ControlFlow.generated.h already included, missing '#pragma once' in RigVMFunction_ControlFlow.h"
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#endif
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#define RIGVM_RigVMFunction_ControlFlow_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigVMFunction_ControlFlowBase ************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_ControlFlowBase_Statics;
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_ControlFlow_h_11_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_ControlFlowBase_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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typedef FRigVMStruct Super;
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struct FRigVMFunction_ControlFlowBase;
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// ********** End ScriptStruct FRigVMFunction_ControlFlowBase **************************************
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// ********** Begin ScriptStruct FRigVMFunction_ControlFlowBranch **********************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_ControlFlowBranch_Statics;
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#define FRigVMFunction_ControlFlowBranch_Execute() \
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void FRigVMFunction_ControlFlowBranch::StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const bool Condition, \
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FName& BlockToRun \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_ControlFlow_h_20_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_ControlFlowBranch_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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const bool Condition, \
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FName& BlockToRun \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const bool Condition = *(bool*)RigVMMemoryHandles[0].GetInputData(); \
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FName& BlockToRun = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Condition, \
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BlockToRun \
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); \
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} \
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typedef FRigVMFunction_ControlFlowBase Super;
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struct FRigVMFunction_ControlFlowBranch;
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// ********** End ScriptStruct FRigVMFunction_ControlFlowBranch ************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_ControlFlow_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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