// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/RigVMFunction_ControlFlow.h" #ifdef RIGVM_RigVMFunction_ControlFlow_generated_h #error "RigVMFunction_ControlFlow.generated.h already included, missing '#pragma once' in RigVMFunction_ControlFlow.h" #endif #define RIGVM_RigVMFunction_ControlFlow_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMFunction_ControlFlowBase ************************************ struct Z_Construct_UScriptStruct_FRigVMFunction_ControlFlowBase_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_ControlFlow_h_11_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_ControlFlowBase_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ typedef FRigVMStruct Super; struct FRigVMFunction_ControlFlowBase; // ********** End ScriptStruct FRigVMFunction_ControlFlowBase ************************************** // ********** Begin ScriptStruct FRigVMFunction_ControlFlowBranch ********************************** struct Z_Construct_UScriptStruct_FRigVMFunction_ControlFlowBranch_Statics; #define FRigVMFunction_ControlFlowBranch_Execute() \ void FRigVMFunction_ControlFlowBranch::StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const bool Condition, \ FName& BlockToRun \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_ControlFlow_h_20_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_ControlFlowBranch_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ FRigVMExecuteContext& ExecuteContext, \ const bool Condition, \ FName& BlockToRun \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const bool Condition = *(bool*)RigVMMemoryHandles[0].GetInputData(); \ FName& BlockToRun = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Condition, \ BlockToRun \ ); \ } \ typedef FRigVMFunction_ControlFlowBase Super; struct FRigVMFunction_ControlFlowBranch; // ********** End ScriptStruct FRigVMFunction_ControlFlowBranch ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_RigVMFunction_ControlFlow_h PRAGMA_ENABLE_DEPRECATION_WARNINGS