84 lines
3.4 KiB
C
84 lines
3.4 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "RigVMFunctions/Animation/RigVMFunction_AnimEvalRichCurve.h"
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#ifdef RIGVM_RigVMFunction_AnimEvalRichCurve_generated_h
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#error "RigVMFunction_AnimEvalRichCurve.generated.h already included, missing '#pragma once' in RigVMFunction_AnimEvalRichCurve.h"
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#endif
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#define RIGVM_RigVMFunction_AnimEvalRichCurve_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigVMFunction_AnimEvalRichCurve **********************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_AnimEvalRichCurve_Statics;
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#define FRigVMFunction_AnimEvalRichCurve_Execute() \
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void FRigVMFunction_AnimEvalRichCurve::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const float Value, \
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const FRuntimeFloatCurve& Curve, \
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const float SourceMinimum, \
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const float SourceMaximum, \
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const float TargetMinimum, \
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const float TargetMaximum, \
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float& Result \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_AnimEvalRichCurve_h_17_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_AnimEvalRichCurve_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const float Value, \
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const FRuntimeFloatCurve& Curve, \
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const float SourceMinimum, \
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const float SourceMaximum, \
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const float TargetMinimum, \
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const float TargetMaximum, \
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float& Result \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \
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const FRuntimeFloatCurve& Curve = *(FRuntimeFloatCurve*)RigVMMemoryHandles[1].GetInputData(); \
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const float SourceMinimum = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float SourceMaximum = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const float TargetMinimum = *(float*)RigVMMemoryHandles[4].GetInputData(); \
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const float TargetMaximum = *(float*)RigVMMemoryHandles[5].GetInputData(); \
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float& Result = *(float*)RigVMMemoryHandles[6].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Value, \
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Curve, \
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SourceMinimum, \
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SourceMaximum, \
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TargetMinimum, \
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TargetMaximum, \
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Result \
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); \
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} \
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typedef FRigVMFunction_AnimBase Super;
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struct FRigVMFunction_AnimEvalRichCurve;
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// ********** End ScriptStruct FRigVMFunction_AnimEvalRichCurve ************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_AnimEvalRichCurve_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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