// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/Animation/RigVMFunction_AnimEvalRichCurve.h" #ifdef RIGVM_RigVMFunction_AnimEvalRichCurve_generated_h #error "RigVMFunction_AnimEvalRichCurve.generated.h already included, missing '#pragma once' in RigVMFunction_AnimEvalRichCurve.h" #endif #define RIGVM_RigVMFunction_AnimEvalRichCurve_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMFunction_AnimEvalRichCurve ********************************** struct Z_Construct_UScriptStruct_FRigVMFunction_AnimEvalRichCurve_Statics; #define FRigVMFunction_AnimEvalRichCurve_Execute() \ void FRigVMFunction_AnimEvalRichCurve::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const float Value, \ const FRuntimeFloatCurve& Curve, \ const float SourceMinimum, \ const float SourceMaximum, \ const float TargetMinimum, \ const float TargetMaximum, \ float& Result \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_AnimEvalRichCurve_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_AnimEvalRichCurve_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ UE_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const float Value, \ const FRuntimeFloatCurve& Curve, \ const float SourceMinimum, \ const float SourceMaximum, \ const float TargetMinimum, \ const float TargetMaximum, \ float& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \ const FRuntimeFloatCurve& Curve = *(FRuntimeFloatCurve*)RigVMMemoryHandles[1].GetInputData(); \ const float SourceMinimum = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float SourceMaximum = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const float TargetMinimum = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const float TargetMaximum = *(float*)RigVMMemoryHandles[5].GetInputData(); \ float& Result = *(float*)RigVMMemoryHandles[6].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Curve, \ SourceMinimum, \ SourceMaximum, \ TargetMinimum, \ TargetMaximum, \ Result \ ); \ } \ typedef FRigVMFunction_AnimBase Super; struct FRigVMFunction_AnimEvalRichCurve; // ********** End ScriptStruct FRigVMFunction_AnimEvalRichCurve ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_AnimEvalRichCurve_h PRAGMA_ENABLE_DEPRECATION_WARNINGS