Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/OnlineSubsystemUtils/UHT/AchievementBlueprintLibrary.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

315 lines
26 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AchievementBlueprintLibrary.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAchievementBlueprintLibrary() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_UAchievementBlueprintLibrary();
ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_UAchievementBlueprintLibrary_NoRegister();
UPackage* Z_Construct_UPackage__Script_OnlineSubsystemUtils();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAchievementBlueprintLibrary Function GetCachedAchievementDescription ****
struct Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics
{
struct AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms
{
UObject* WorldContextObject;
APlayerController* PlayerController;
FName AchievementID;
bool bFoundID;
FText Title;
FText LockedDescription;
FText UnlockedDescription;
bool bHidden;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Online|Achievements" },
{ "Comment", "/*out*/" },
{ "ModuleRelativePath", "Classes/AchievementBlueprintLibrary.h" },
{ "ToolTip", "out" },
{ "WorldContext", "WorldContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function GetCachedAchievementDescription constinit property declarations *******
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FNamePropertyParams NewProp_AchievementID;
static void NewProp_bFoundID_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bFoundID;
static const UECodeGen_Private::FTextPropertyParams NewProp_Title;
static const UECodeGen_Private::FTextPropertyParams NewProp_LockedDescription;
static const UECodeGen_Private::FTextPropertyParams NewProp_UnlockedDescription;
static void NewProp_bHidden_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bHidden;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetCachedAchievementDescription constinit property declarations *********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetCachedAchievementDescription Property Definitions ******************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_AchievementID = { "AchievementID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, AchievementID), METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bFoundID_SetBit(void* Obj)
{
((AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms*)Obj)->bFoundID = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bFoundID = { "bFoundID", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms), &Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bFoundID_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FTextPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_Title = { "Title", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, Title), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FTextPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_LockedDescription = { "LockedDescription", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, LockedDescription), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FTextPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_UnlockedDescription = { "UnlockedDescription", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, UnlockedDescription), METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bHidden_SetBit(void* Obj)
{
((AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms*)Obj)->bHidden = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bHidden = { "bHidden", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms), &Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bHidden_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_AchievementID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bFoundID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_Title,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_LockedDescription,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_UnlockedDescription,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bHidden,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::PropPointers) < 2048);
// ********** End Function GetCachedAchievementDescription Property Definitions ********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAchievementBlueprintLibrary, nullptr, "GetCachedAchievementDescription", Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAchievementBlueprintLibrary::execGetCachedAchievementDescription)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_PROPERTY(FNameProperty,Z_Param_AchievementID);
P_GET_UBOOL_REF(Z_Param_Out_bFoundID);
P_GET_PROPERTY_REF(FTextProperty,Z_Param_Out_Title);
P_GET_PROPERTY_REF(FTextProperty,Z_Param_Out_LockedDescription);
P_GET_PROPERTY_REF(FTextProperty,Z_Param_Out_UnlockedDescription);
P_GET_UBOOL_REF(Z_Param_Out_bHidden);
P_FINISH;
P_NATIVE_BEGIN;
UAchievementBlueprintLibrary::GetCachedAchievementDescription(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_AchievementID,Z_Param_Out_bFoundID,Z_Param_Out_Title,Z_Param_Out_LockedDescription,Z_Param_Out_UnlockedDescription,Z_Param_Out_bHidden);
P_NATIVE_END;
}
// ********** End Class UAchievementBlueprintLibrary Function GetCachedAchievementDescription ******
// ********** Begin Class UAchievementBlueprintLibrary Function GetCachedAchievementProgress *******
struct Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics
{
struct AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms
{
UObject* WorldContextObject;
APlayerController* PlayerController;
FName AchievementID;
bool bFoundID;
float Progress;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Online|Achievements" },
{ "Comment", "/*out*/" },
{ "ModuleRelativePath", "Classes/AchievementBlueprintLibrary.h" },
{ "ToolTip", "out" },
{ "WorldContext", "WorldContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function GetCachedAchievementProgress constinit property declarations **********
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FNamePropertyParams NewProp_AchievementID;
static void NewProp_bFoundID_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bFoundID;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Progress;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetCachedAchievementProgress constinit property declarations ************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetCachedAchievementProgress Property Definitions *********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_AchievementID = { "AchievementID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms, AchievementID), METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_bFoundID_SetBit(void* Obj)
{
((AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms*)Obj)->bFoundID = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_bFoundID = { "bFoundID", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms), &Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_bFoundID_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_Progress = { "Progress", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms, Progress), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_AchievementID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_bFoundID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_Progress,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::PropPointers) < 2048);
// ********** End Function GetCachedAchievementProgress Property Definitions ***********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAchievementBlueprintLibrary, nullptr, "GetCachedAchievementProgress", Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAchievementBlueprintLibrary::execGetCachedAchievementProgress)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_PROPERTY(FNameProperty,Z_Param_AchievementID);
P_GET_UBOOL_REF(Z_Param_Out_bFoundID);
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_Progress);
P_FINISH;
P_NATIVE_BEGIN;
UAchievementBlueprintLibrary::GetCachedAchievementProgress(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_AchievementID,Z_Param_Out_bFoundID,Z_Param_Out_Progress);
P_NATIVE_END;
}
// ********** End Class UAchievementBlueprintLibrary Function GetCachedAchievementProgress *********
// ********** Begin Class UAchievementBlueprintLibrary *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAchievementBlueprintLibrary;
UClass* UAchievementBlueprintLibrary::GetPrivateStaticClass()
{
using TClass = UAchievementBlueprintLibrary;
if (!Z_Registration_Info_UClass_UAchievementBlueprintLibrary.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AchievementBlueprintLibrary"),
Z_Registration_Info_UClass_UAchievementBlueprintLibrary.InnerSingleton,
StaticRegisterNativesUAchievementBlueprintLibrary,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAchievementBlueprintLibrary.InnerSingleton;
}
UClass* Z_Construct_UClass_UAchievementBlueprintLibrary_NoRegister()
{
return UAchievementBlueprintLibrary::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAchievementBlueprintLibrary_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// Library of synchronous achievement calls\n" },
{ "IncludePath", "AchievementBlueprintLibrary.h" },
{ "ModuleRelativePath", "Classes/AchievementBlueprintLibrary.h" },
{ "ScriptName", "AchievementLibrary" },
{ "ToolTip", "Library of synchronous achievement calls" },
};
#endif // WITH_METADATA
// ********** Begin Class UAchievementBlueprintLibrary constinit property declarations *************
// ********** End Class UAchievementBlueprintLibrary constinit property declarations ***************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("GetCachedAchievementDescription"), .Pointer = &UAchievementBlueprintLibrary::execGetCachedAchievementDescription },
{ .NameUTF8 = UTF8TEXT("GetCachedAchievementProgress"), .Pointer = &UAchievementBlueprintLibrary::execGetCachedAchievementProgress },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription, "GetCachedAchievementDescription" }, // 3098916532
{ &Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress, "GetCachedAchievementProgress" }, // 24406728
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAchievementBlueprintLibrary>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAchievementBlueprintLibrary_Statics
UObject* (*const Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_OnlineSubsystemUtils,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::ClassParams = {
&UAchievementBlueprintLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::Class_MetaDataParams)
};
void UAchievementBlueprintLibrary::StaticRegisterNativesUAchievementBlueprintLibrary()
{
UClass* Class = UAchievementBlueprintLibrary::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::Funcs));
}
UClass* Z_Construct_UClass_UAchievementBlueprintLibrary()
{
if (!Z_Registration_Info_UClass_UAchievementBlueprintLibrary.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAchievementBlueprintLibrary.OuterSingleton, Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAchievementBlueprintLibrary.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAchievementBlueprintLibrary);
UAchievementBlueprintLibrary::~UAchievementBlueprintLibrary() {}
// ********** End Class UAchievementBlueprintLibrary ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAchievementBlueprintLibrary, UAchievementBlueprintLibrary::StaticClass, TEXT("UAchievementBlueprintLibrary"), &Z_Registration_Info_UClass_UAchievementBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAchievementBlueprintLibrary), 350072141U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementBlueprintLibrary_h__Script_OnlineSubsystemUtils_1670597651{
TEXT("/Script/OnlineSubsystemUtils"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS