// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "AchievementBlueprintLibrary.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAchievementBlueprintLibrary() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_UAchievementBlueprintLibrary(); ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_UAchievementBlueprintLibrary_NoRegister(); UPackage* Z_Construct_UPackage__Script_OnlineSubsystemUtils(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAchievementBlueprintLibrary Function GetCachedAchievementDescription **** struct Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics { struct AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms { UObject* WorldContextObject; APlayerController* PlayerController; FName AchievementID; bool bFoundID; FText Title; FText LockedDescription; FText UnlockedDescription; bool bHidden; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Online|Achievements" }, { "Comment", "/*out*/" }, { "ModuleRelativePath", "Classes/AchievementBlueprintLibrary.h" }, { "ToolTip", "out" }, { "WorldContext", "WorldContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function GetCachedAchievementDescription constinit property declarations ******* static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FNamePropertyParams NewProp_AchievementID; static void NewProp_bFoundID_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bFoundID; static const UECodeGen_Private::FTextPropertyParams NewProp_Title; static const UECodeGen_Private::FTextPropertyParams NewProp_LockedDescription; static const UECodeGen_Private::FTextPropertyParams NewProp_UnlockedDescription; static void NewProp_bHidden_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bHidden; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetCachedAchievementDescription constinit property declarations ********* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetCachedAchievementDescription Property Definitions ****************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_AchievementID = { "AchievementID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, AchievementID), METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bFoundID_SetBit(void* Obj) { ((AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms*)Obj)->bFoundID = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bFoundID = { "bFoundID", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms), &Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bFoundID_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FTextPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_Title = { "Title", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, Title), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FTextPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_LockedDescription = { "LockedDescription", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, LockedDescription), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FTextPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_UnlockedDescription = { "UnlockedDescription", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, UnlockedDescription), METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bHidden_SetBit(void* Obj) { ((AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms*)Obj)->bHidden = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bHidden = { "bHidden", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms), &Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bHidden_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_AchievementID, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bFoundID, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_Title, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_LockedDescription, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_UnlockedDescription, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bHidden, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::PropPointers) < 2048); // ********** End Function GetCachedAchievementDescription Property Definitions ******************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAchievementBlueprintLibrary, nullptr, "GetCachedAchievementDescription", Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAchievementBlueprintLibrary::execGetCachedAchievementDescription) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_GET_PROPERTY(FNameProperty,Z_Param_AchievementID); P_GET_UBOOL_REF(Z_Param_Out_bFoundID); P_GET_PROPERTY_REF(FTextProperty,Z_Param_Out_Title); P_GET_PROPERTY_REF(FTextProperty,Z_Param_Out_LockedDescription); P_GET_PROPERTY_REF(FTextProperty,Z_Param_Out_UnlockedDescription); P_GET_UBOOL_REF(Z_Param_Out_bHidden); P_FINISH; P_NATIVE_BEGIN; UAchievementBlueprintLibrary::GetCachedAchievementDescription(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_AchievementID,Z_Param_Out_bFoundID,Z_Param_Out_Title,Z_Param_Out_LockedDescription,Z_Param_Out_UnlockedDescription,Z_Param_Out_bHidden); P_NATIVE_END; } // ********** End Class UAchievementBlueprintLibrary Function GetCachedAchievementDescription ****** // ********** Begin Class UAchievementBlueprintLibrary Function GetCachedAchievementProgress ******* struct Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics { struct AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms { UObject* WorldContextObject; APlayerController* PlayerController; FName AchievementID; bool bFoundID; float Progress; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Online|Achievements" }, { "Comment", "/*out*/" }, { "ModuleRelativePath", "Classes/AchievementBlueprintLibrary.h" }, { "ToolTip", "out" }, { "WorldContext", "WorldContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function GetCachedAchievementProgress constinit property declarations ********** static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FNamePropertyParams NewProp_AchievementID; static void NewProp_bFoundID_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bFoundID; static const UECodeGen_Private::FFloatPropertyParams NewProp_Progress; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetCachedAchievementProgress constinit property declarations ************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetCachedAchievementProgress Property Definitions ********************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_AchievementID = { "AchievementID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms, AchievementID), METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_bFoundID_SetBit(void* Obj) { ((AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms*)Obj)->bFoundID = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_bFoundID = { "bFoundID", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms), &Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_bFoundID_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_Progress = { "Progress", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms, Progress), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_AchievementID, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_bFoundID, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_Progress, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::PropPointers) < 2048); // ********** End Function GetCachedAchievementProgress Property Definitions *********************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAchievementBlueprintLibrary, nullptr, "GetCachedAchievementProgress", Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAchievementBlueprintLibrary::execGetCachedAchievementProgress) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_GET_PROPERTY(FNameProperty,Z_Param_AchievementID); P_GET_UBOOL_REF(Z_Param_Out_bFoundID); P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_Progress); P_FINISH; P_NATIVE_BEGIN; UAchievementBlueprintLibrary::GetCachedAchievementProgress(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_AchievementID,Z_Param_Out_bFoundID,Z_Param_Out_Progress); P_NATIVE_END; } // ********** End Class UAchievementBlueprintLibrary Function GetCachedAchievementProgress ********* // ********** Begin Class UAchievementBlueprintLibrary ********************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UAchievementBlueprintLibrary; UClass* UAchievementBlueprintLibrary::GetPrivateStaticClass() { using TClass = UAchievementBlueprintLibrary; if (!Z_Registration_Info_UClass_UAchievementBlueprintLibrary.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AchievementBlueprintLibrary"), Z_Registration_Info_UClass_UAchievementBlueprintLibrary.InnerSingleton, StaticRegisterNativesUAchievementBlueprintLibrary, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAchievementBlueprintLibrary.InnerSingleton; } UClass* Z_Construct_UClass_UAchievementBlueprintLibrary_NoRegister() { return UAchievementBlueprintLibrary::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAchievementBlueprintLibrary_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "// Library of synchronous achievement calls\n" }, { "IncludePath", "AchievementBlueprintLibrary.h" }, { "ModuleRelativePath", "Classes/AchievementBlueprintLibrary.h" }, { "ScriptName", "AchievementLibrary" }, { "ToolTip", "Library of synchronous achievement calls" }, }; #endif // WITH_METADATA // ********** Begin Class UAchievementBlueprintLibrary constinit property declarations ************* // ********** End Class UAchievementBlueprintLibrary constinit property declarations *************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("GetCachedAchievementDescription"), .Pointer = &UAchievementBlueprintLibrary::execGetCachedAchievementDescription }, { .NameUTF8 = UTF8TEXT("GetCachedAchievementProgress"), .Pointer = &UAchievementBlueprintLibrary::execGetCachedAchievementProgress }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription, "GetCachedAchievementDescription" }, // 3098916532 { &Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress, "GetCachedAchievementProgress" }, // 24406728 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAchievementBlueprintLibrary_Statics UObject* (*const Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, (UObject* (*)())Z_Construct_UPackage__Script_OnlineSubsystemUtils, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::ClassParams = { &UAchievementBlueprintLibrary::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::Class_MetaDataParams) }; void UAchievementBlueprintLibrary::StaticRegisterNativesUAchievementBlueprintLibrary() { UClass* Class = UAchievementBlueprintLibrary::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::Funcs)); } UClass* Z_Construct_UClass_UAchievementBlueprintLibrary() { if (!Z_Registration_Info_UClass_UAchievementBlueprintLibrary.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAchievementBlueprintLibrary.OuterSingleton, Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::ClassParams); } return Z_Registration_Info_UClass_UAchievementBlueprintLibrary.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAchievementBlueprintLibrary); UAchievementBlueprintLibrary::~UAchievementBlueprintLibrary() {} // ********** End Class UAchievementBlueprintLibrary *********************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAchievementBlueprintLibrary, UAchievementBlueprintLibrary::StaticClass, TEXT("UAchievementBlueprintLibrary"), &Z_Registration_Info_UClass_UAchievementBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAchievementBlueprintLibrary), 350072141U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementBlueprintLibrary_h__Script_OnlineSubsystemUtils_1670597651{ TEXT("/Script/OnlineSubsystemUtils"), Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS