40 lines
1.7 KiB
C++
40 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Interfaces/OnlineStoreInterfaceV2.h"
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#ifdef ONLINESUBSYSTEM_OnlineStoreInterfaceV2_generated_h
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#error "OnlineStoreInterfaceV2.generated.h already included, missing '#pragma once' in OnlineStoreInterfaceV2.h"
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#endif
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#define ONLINESUBSYSTEM_OnlineStoreInterfaceV2_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Online_OnlineSubsystem_Source_Public_Interfaces_OnlineStoreInterfaceV2_h
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// ********** Begin Enum EInAppPurchaseState *******************************************************
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#define FOREACH_ENUM_EINAPPPURCHASESTATE(op) \
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op(EInAppPurchaseState::Unknown) \
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op(EInAppPurchaseState::Success) \
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op(EInAppPurchaseState::Failed) \
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op(EInAppPurchaseState::Cancelled) \
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op(EInAppPurchaseState::Invalid) \
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op(EInAppPurchaseState::NotAllowed) \
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op(EInAppPurchaseState::Restored) \
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op(EInAppPurchaseState::AlreadyOwned)
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namespace EInAppPurchaseState { enum Type : int; }
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template<> ONLINESUBSYSTEM_NON_ATTRIBUTED_API UEnum* StaticEnum<EInAppPurchaseState::Type>();
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// ********** End Enum EInAppPurchaseState *********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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