Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/OnlineSubsystem/UHT/OnlineStoreInterfaceV2.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

40 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Interfaces/OnlineStoreInterfaceV2.h"
#ifdef ONLINESUBSYSTEM_OnlineStoreInterfaceV2_generated_h
#error "OnlineStoreInterfaceV2.generated.h already included, missing '#pragma once' in OnlineStoreInterfaceV2.h"
#endif
#define ONLINESUBSYSTEM_OnlineStoreInterfaceV2_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Online_OnlineSubsystem_Source_Public_Interfaces_OnlineStoreInterfaceV2_h
// ********** Begin Enum EInAppPurchaseState *******************************************************
#define FOREACH_ENUM_EINAPPPURCHASESTATE(op) \
op(EInAppPurchaseState::Unknown) \
op(EInAppPurchaseState::Success) \
op(EInAppPurchaseState::Failed) \
op(EInAppPurchaseState::Cancelled) \
op(EInAppPurchaseState::Invalid) \
op(EInAppPurchaseState::NotAllowed) \
op(EInAppPurchaseState::Restored) \
op(EInAppPurchaseState::AlreadyOwned)
namespace EInAppPurchaseState { enum Type : int; }
template<> ONLINESUBSYSTEM_NON_ATTRIBUTED_API UEnum* StaticEnum<EInAppPurchaseState::Type>();
// ********** End Enum EInAppPurchaseState *********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS