// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Interfaces/OnlineStoreInterfaceV2.h" #ifdef ONLINESUBSYSTEM_OnlineStoreInterfaceV2_generated_h #error "OnlineStoreInterfaceV2.generated.h already included, missing '#pragma once' in OnlineStoreInterfaceV2.h" #endif #define ONLINESUBSYSTEM_OnlineStoreInterfaceV2_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Online_OnlineSubsystem_Source_Public_Interfaces_OnlineStoreInterfaceV2_h // ********** Begin Enum EInAppPurchaseState ******************************************************* #define FOREACH_ENUM_EINAPPPURCHASESTATE(op) \ op(EInAppPurchaseState::Unknown) \ op(EInAppPurchaseState::Success) \ op(EInAppPurchaseState::Failed) \ op(EInAppPurchaseState::Cancelled) \ op(EInAppPurchaseState::Invalid) \ op(EInAppPurchaseState::NotAllowed) \ op(EInAppPurchaseState::Restored) \ op(EInAppPurchaseState::AlreadyOwned) namespace EInAppPurchaseState { enum Type : int; } template<> ONLINESUBSYSTEM_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EInAppPurchaseState ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS