Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/NavigationSystem/UHT/NavMeshRenderingComponent.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "NavMesh/NavMeshRenderingComponent.h"
#ifdef NAVIGATIONSYSTEM_NavMeshRenderingComponent_generated_h
#error "NavMeshRenderingComponent.generated.h already included, missing '#pragma once' in NavMeshRenderingComponent.h"
#endif
#define NAVIGATIONSYSTEM_NavMeshRenderingComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UNavMeshRenderingComponent ***********************************************
struct Z_Construct_UClass_UNavMeshRenderingComponent_Statics;
NAVIGATIONSYSTEM_API UClass* Z_Construct_UClass_UNavMeshRenderingComponent_NoRegister();
#define FID_Engine_Source_Runtime_NavigationSystem_Public_NavMesh_NavMeshRenderingComponent_h_194_INCLASS \
private: \
static void StaticRegisterNativesUNavMeshRenderingComponent(); \
friend struct ::Z_Construct_UClass_UNavMeshRenderingComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend NAVIGATIONSYSTEM_API UClass* ::Z_Construct_UClass_UNavMeshRenderingComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UNavMeshRenderingComponent, UDebugDrawComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/NavigationSystem"), Z_Construct_UClass_UNavMeshRenderingComponent_NoRegister) \
DECLARE_SERIALIZER(UNavMeshRenderingComponent)
#define FID_Engine_Source_Runtime_NavigationSystem_Public_NavMesh_NavMeshRenderingComponent_h_194_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NAVIGATIONSYSTEM_API UNavMeshRenderingComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UNavMeshRenderingComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NAVIGATIONSYSTEM_API, UNavMeshRenderingComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNavMeshRenderingComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
UNavMeshRenderingComponent(UNavMeshRenderingComponent&&) = delete; \
UNavMeshRenderingComponent(const UNavMeshRenderingComponent&) = delete; \
NAVIGATIONSYSTEM_API virtual ~UNavMeshRenderingComponent();
#define FID_Engine_Source_Runtime_NavigationSystem_Public_NavMesh_NavMeshRenderingComponent_h_191_PROLOG
#define FID_Engine_Source_Runtime_NavigationSystem_Public_NavMesh_NavMeshRenderingComponent_h_194_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_NavigationSystem_Public_NavMesh_NavMeshRenderingComponent_h_194_INCLASS \
FID_Engine_Source_Runtime_NavigationSystem_Public_NavMesh_NavMeshRenderingComponent_h_194_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UNavMeshRenderingComponent;
// ********** End Class UNavMeshRenderingComponent *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_NavigationSystem_Public_NavMesh_NavMeshRenderingComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS