Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/NamingTokens/UHT/NamingTokensEvaluationData.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

33 lines
1.5 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "NamingTokensEvaluationData.h"
#ifdef NAMINGTOKENS_NamingTokensEvaluationData_generated_h
#error "NamingTokensEvaluationData.generated.h already included, missing '#pragma once' in NamingTokensEvaluationData.h"
#endif
#define NAMINGTOKENS_NamingTokensEvaluationData_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FNamingTokensEvaluationData ***************************************
struct Z_Construct_UScriptStruct_FNamingTokensEvaluationData_Statics;
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokens_Public_NamingTokensEvaluationData_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNamingTokensEvaluationData_Statics; \
NAMINGTOKENS_API static class UScriptStruct* StaticStruct();
struct FNamingTokensEvaluationData;
// ********** End ScriptStruct FNamingTokensEvaluationData *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokens_Public_NamingTokensEvaluationData_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS