// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NamingTokensEvaluationData.h" #ifdef NAMINGTOKENS_NamingTokensEvaluationData_generated_h #error "NamingTokensEvaluationData.generated.h already included, missing '#pragma once' in NamingTokensEvaluationData.h" #endif #define NAMINGTOKENS_NamingTokensEvaluationData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNamingTokensEvaluationData *************************************** struct Z_Construct_UScriptStruct_FNamingTokensEvaluationData_Statics; #define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokens_Public_NamingTokensEvaluationData_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNamingTokensEvaluationData_Statics; \ NAMINGTOKENS_API static class UScriptStruct* StaticStruct(); struct FNamingTokensEvaluationData; // ********** End ScriptStruct FNamingTokensEvaluationData ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokens_Public_NamingTokensEvaluationData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS