Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT/MovieSceneSpawnableDirectorBlueprintBinding.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

142 lines
9.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h"
#include "MovieSceneDynamicBinding.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeMovieSceneSpawnableDirectorBlueprintBinding() {}
// ********** Begin Cross Module References ********************************************************
MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSpawnableBindingBase();
MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneDynamicBinding();
MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding();
MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_NoRegister();
UPackage* Z_Construct_UPackage__Script_MovieSceneTracks();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UMovieSceneSpawnableDirectorBlueprintBinding *****************************
FClassRegistrationInfo Z_Registration_Info_UClass_UMovieSceneSpawnableDirectorBlueprintBinding;
UClass* UMovieSceneSpawnableDirectorBlueprintBinding::GetPrivateStaticClass()
{
using TClass = UMovieSceneSpawnableDirectorBlueprintBinding;
if (!Z_Registration_Info_UClass_UMovieSceneSpawnableDirectorBlueprintBinding.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("MovieSceneSpawnableDirectorBlueprintBinding"),
Z_Registration_Info_UClass_UMovieSceneSpawnableDirectorBlueprintBinding.InnerSingleton,
StaticRegisterNativesUMovieSceneSpawnableDirectorBlueprintBinding,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UMovieSceneSpawnableDirectorBlueprintBinding.InnerSingleton;
}
UClass* Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_NoRegister()
{
return UMovieSceneSpawnableDirectorBlueprintBinding::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n Custom binding type that uses a Director Blueprint endpoint to allow the user to define how to spawn an actor for this binding.\n */" },
{ "IncludePath", "Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h" },
{ "IsBlueprintBase", "true" },
{ "ModuleRelativePath", "Public/Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h" },
{ "ToolTip", "Custom binding type that uses a Director Blueprint endpoint to allow the user to define how to spawn an actor for this binding." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DynamicBinding_MetaData[] = {
{ "Category", "Sequencer" },
{ "Comment", "// Director Blueprint defined binding info\n" },
{ "ModuleRelativePath", "Public/Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h" },
{ "ToolTip", "Director Blueprint defined binding info" },
};
#endif // WITH_METADATA
// ********** Begin Class UMovieSceneSpawnableDirectorBlueprintBinding constinit property declarations
static const UECodeGen_Private::FStructPropertyParams NewProp_DynamicBinding;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UMovieSceneSpawnableDirectorBlueprintBinding constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UMovieSceneSpawnableDirectorBlueprintBinding>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics
// ********** Begin Class UMovieSceneSpawnableDirectorBlueprintBinding Property Definitions ********
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::NewProp_DynamicBinding = { "DynamicBinding", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMovieSceneSpawnableDirectorBlueprintBinding, DynamicBinding), Z_Construct_UScriptStruct_FMovieSceneDynamicBinding, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DynamicBinding_MetaData), NewProp_DynamicBinding_MetaData) }; // 1630545989
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::NewProp_DynamicBinding,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::PropPointers) < 2048);
// ********** End Class UMovieSceneSpawnableDirectorBlueprintBinding Property Definitions **********
UObject* (*const Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UMovieSceneSpawnableBindingBase,
(UObject* (*)())Z_Construct_UPackage__Script_MovieSceneTracks,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::ClassParams = {
&UMovieSceneSpawnableDirectorBlueprintBinding::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::PropPointers),
0,
0x002810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::Class_MetaDataParams), Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::Class_MetaDataParams)
};
void UMovieSceneSpawnableDirectorBlueprintBinding::StaticRegisterNativesUMovieSceneSpawnableDirectorBlueprintBinding()
{
}
UClass* Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding()
{
if (!Z_Registration_Info_UClass_UMovieSceneSpawnableDirectorBlueprintBinding.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMovieSceneSpawnableDirectorBlueprintBinding.OuterSingleton, Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UMovieSceneSpawnableDirectorBlueprintBinding.OuterSingleton;
}
UMovieSceneSpawnableDirectorBlueprintBinding::UMovieSceneSpawnableDirectorBlueprintBinding(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMovieSceneSpawnableDirectorBlueprintBinding);
UMovieSceneSpawnableDirectorBlueprintBinding::~UMovieSceneSpawnableDirectorBlueprintBinding() {}
// ********** End Class UMovieSceneSpawnableDirectorBlueprintBinding *******************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Bindings_MovieSceneSpawnableDirectorBlueprintBinding_h__Script_MovieSceneTracks_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding, UMovieSceneSpawnableDirectorBlueprintBinding::StaticClass, TEXT("UMovieSceneSpawnableDirectorBlueprintBinding"), &Z_Registration_Info_UClass_UMovieSceneSpawnableDirectorBlueprintBinding, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMovieSceneSpawnableDirectorBlueprintBinding), 3007125415U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Bindings_MovieSceneSpawnableDirectorBlueprintBinding_h__Script_MovieSceneTracks_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Bindings_MovieSceneSpawnableDirectorBlueprintBinding_h__Script_MovieSceneTracks_3894249987{
TEXT("/Script/MovieSceneTracks"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Bindings_MovieSceneSpawnableDirectorBlueprintBinding_h__Script_MovieSceneTracks_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Bindings_MovieSceneSpawnableDirectorBlueprintBinding_h__Script_MovieSceneTracks_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS