// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h" #include "MovieSceneDynamicBinding.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeMovieSceneSpawnableDirectorBlueprintBinding() {} // ********** Begin Cross Module References ******************************************************** MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSpawnableBindingBase(); MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneDynamicBinding(); MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding(); MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_NoRegister(); UPackage* Z_Construct_UPackage__Script_MovieSceneTracks(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UMovieSceneSpawnableDirectorBlueprintBinding ***************************** FClassRegistrationInfo Z_Registration_Info_UClass_UMovieSceneSpawnableDirectorBlueprintBinding; UClass* UMovieSceneSpawnableDirectorBlueprintBinding::GetPrivateStaticClass() { using TClass = UMovieSceneSpawnableDirectorBlueprintBinding; if (!Z_Registration_Info_UClass_UMovieSceneSpawnableDirectorBlueprintBinding.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("MovieSceneSpawnableDirectorBlueprintBinding"), Z_Registration_Info_UClass_UMovieSceneSpawnableDirectorBlueprintBinding.InnerSingleton, StaticRegisterNativesUMovieSceneSpawnableDirectorBlueprintBinding, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UMovieSceneSpawnableDirectorBlueprintBinding.InnerSingleton; } UClass* Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_NoRegister() { return UMovieSceneSpawnableDirectorBlueprintBinding::GetPrivateStaticClass(); } struct Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n Custom binding type that uses a Director Blueprint endpoint to allow the user to define how to spawn an actor for this binding.\n */" }, { "IncludePath", "Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h" }, { "IsBlueprintBase", "true" }, { "ModuleRelativePath", "Public/Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h" }, { "ToolTip", "Custom binding type that uses a Director Blueprint endpoint to allow the user to define how to spawn an actor for this binding." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DynamicBinding_MetaData[] = { { "Category", "Sequencer" }, { "Comment", "// Director Blueprint defined binding info\n" }, { "ModuleRelativePath", "Public/Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h" }, { "ToolTip", "Director Blueprint defined binding info" }, }; #endif // WITH_METADATA // ********** Begin Class UMovieSceneSpawnableDirectorBlueprintBinding constinit property declarations static const UECodeGen_Private::FStructPropertyParams NewProp_DynamicBinding; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UMovieSceneSpawnableDirectorBlueprintBinding constinit property declarations static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics // ********** Begin Class UMovieSceneSpawnableDirectorBlueprintBinding Property Definitions ******** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::NewProp_DynamicBinding = { "DynamicBinding", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMovieSceneSpawnableDirectorBlueprintBinding, DynamicBinding), Z_Construct_UScriptStruct_FMovieSceneDynamicBinding, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DynamicBinding_MetaData), NewProp_DynamicBinding_MetaData) }; // 1630545989 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::NewProp_DynamicBinding, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::PropPointers) < 2048); // ********** End Class UMovieSceneSpawnableDirectorBlueprintBinding Property Definitions ********** UObject* (*const Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UMovieSceneSpawnableBindingBase, (UObject* (*)())Z_Construct_UPackage__Script_MovieSceneTracks, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::ClassParams = { &UMovieSceneSpawnableDirectorBlueprintBinding::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::PropPointers), 0, 0x002810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::Class_MetaDataParams), Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::Class_MetaDataParams) }; void UMovieSceneSpawnableDirectorBlueprintBinding::StaticRegisterNativesUMovieSceneSpawnableDirectorBlueprintBinding() { } UClass* Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding() { if (!Z_Registration_Info_UClass_UMovieSceneSpawnableDirectorBlueprintBinding.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMovieSceneSpawnableDirectorBlueprintBinding.OuterSingleton, Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics::ClassParams); } return Z_Registration_Info_UClass_UMovieSceneSpawnableDirectorBlueprintBinding.OuterSingleton; } UMovieSceneSpawnableDirectorBlueprintBinding::UMovieSceneSpawnableDirectorBlueprintBinding(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMovieSceneSpawnableDirectorBlueprintBinding); UMovieSceneSpawnableDirectorBlueprintBinding::~UMovieSceneSpawnableDirectorBlueprintBinding() {} // ********** End Class UMovieSceneSpawnableDirectorBlueprintBinding ******************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Bindings_MovieSceneSpawnableDirectorBlueprintBinding_h__Script_MovieSceneTracks_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding, UMovieSceneSpawnableDirectorBlueprintBinding::StaticClass, TEXT("UMovieSceneSpawnableDirectorBlueprintBinding"), &Z_Registration_Info_UClass_UMovieSceneSpawnableDirectorBlueprintBinding, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMovieSceneSpawnableDirectorBlueprintBinding), 3007125415U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Bindings_MovieSceneSpawnableDirectorBlueprintBinding_h__Script_MovieSceneTracks_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Bindings_MovieSceneSpawnableDirectorBlueprintBinding_h__Script_MovieSceneTracks_3894249987{ TEXT("/Script/MovieSceneTracks"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Bindings_MovieSceneSpawnableDirectorBlueprintBinding_h__Script_MovieSceneTracks_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Bindings_MovieSceneSpawnableDirectorBlueprintBinding_h__Script_MovieSceneTracks_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS