Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT/MovieSceneSequenceTransform.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

94 lines
4.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Evaluation/MovieSceneSequenceTransform.h"
#ifdef MOVIESCENE_MovieSceneSequenceTransform_generated_h
#error "MovieSceneSequenceTransform.generated.h already included, missing '#pragma once' in MovieSceneSequenceTransform.h"
#endif
#define MOVIESCENE_MovieSceneSequenceTransform_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FMovieSceneTransformBreadcrumbs ***********************************
struct Z_Construct_UScriptStruct_FMovieSceneTransformBreadcrumbs_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceTransform_h_78_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneTransformBreadcrumbs_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneTransformBreadcrumbs;
// ********** End ScriptStruct FMovieSceneTransformBreadcrumbs *************************************
// ********** Begin ScriptStruct FMovieSceneWarpCounter ********************************************
struct Z_Construct_UScriptStruct_FMovieSceneWarpCounter_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceTransform_h_204_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneWarpCounter_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct(); \
typedef FMovieSceneTransformBreadcrumbs Super;
struct FMovieSceneWarpCounter;
// ********** End ScriptStruct FMovieSceneWarpCounter **********************************************
// ********** Begin ScriptStruct FMovieSceneInverseNestedSequenceTransform *************************
struct Z_Construct_UScriptStruct_FMovieSceneInverseNestedSequenceTransform_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceTransform_h_253_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneInverseNestedSequenceTransform_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneInverseNestedSequenceTransform;
// ********** End ScriptStruct FMovieSceneInverseNestedSequenceTransform ***************************
// ********** Begin ScriptStruct FMovieSceneNestedSequenceTransform ********************************
struct Z_Construct_UScriptStruct_FMovieSceneNestedSequenceTransform_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceTransform_h_372_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneNestedSequenceTransform_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneNestedSequenceTransform;
// ********** End ScriptStruct FMovieSceneNestedSequenceTransform **********************************
// ********** Begin ScriptStruct FMovieSceneSequenceTransform **************************************
struct Z_Construct_UScriptStruct_FMovieSceneSequenceTransform_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceTransform_h_626_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneSequenceTransform_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneSequenceTransform;
// ********** End ScriptStruct FMovieSceneSequenceTransform ****************************************
// ********** Begin ScriptStruct FMovieSceneInverseSequenceTransform *******************************
struct Z_Construct_UScriptStruct_FMovieSceneInverseSequenceTransform_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceTransform_h_913_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneInverseSequenceTransform_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneInverseSequenceTransform;
// ********** End ScriptStruct FMovieSceneInverseSequenceTransform *********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceTransform_h
// ********** Begin Enum EMovieSceneBreadcrumbMode *************************************************
#define FOREACH_ENUM_EMOVIESCENEBREADCRUMBMODE(op) \
op(EMovieSceneBreadcrumbMode::Sparse) \
op(EMovieSceneBreadcrumbMode::Dense)
enum class EMovieSceneBreadcrumbMode : uint8;
template<> struct TIsUEnumClass<EMovieSceneBreadcrumbMode> { enum { Value = true }; };
template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMovieSceneBreadcrumbMode>();
// ********** End Enum EMovieSceneBreadcrumbMode ***************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS