// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Evaluation/MovieSceneSequenceTransform.h" #ifdef MOVIESCENE_MovieSceneSequenceTransform_generated_h #error "MovieSceneSequenceTransform.generated.h already included, missing '#pragma once' in MovieSceneSequenceTransform.h" #endif #define MOVIESCENE_MovieSceneSequenceTransform_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneTransformBreadcrumbs *********************************** struct Z_Construct_UScriptStruct_FMovieSceneTransformBreadcrumbs_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceTransform_h_78_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneTransformBreadcrumbs_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneTransformBreadcrumbs; // ********** End ScriptStruct FMovieSceneTransformBreadcrumbs ************************************* // ********** Begin ScriptStruct FMovieSceneWarpCounter ******************************************** struct Z_Construct_UScriptStruct_FMovieSceneWarpCounter_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceTransform_h_204_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneWarpCounter_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); \ typedef FMovieSceneTransformBreadcrumbs Super; struct FMovieSceneWarpCounter; // ********** End ScriptStruct FMovieSceneWarpCounter ********************************************** // ********** Begin ScriptStruct FMovieSceneInverseNestedSequenceTransform ************************* struct Z_Construct_UScriptStruct_FMovieSceneInverseNestedSequenceTransform_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceTransform_h_253_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneInverseNestedSequenceTransform_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneInverseNestedSequenceTransform; // ********** End ScriptStruct FMovieSceneInverseNestedSequenceTransform *************************** // ********** Begin ScriptStruct FMovieSceneNestedSequenceTransform ******************************** struct Z_Construct_UScriptStruct_FMovieSceneNestedSequenceTransform_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceTransform_h_372_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneNestedSequenceTransform_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneNestedSequenceTransform; // ********** End ScriptStruct FMovieSceneNestedSequenceTransform ********************************** // ********** Begin ScriptStruct FMovieSceneSequenceTransform ************************************** struct Z_Construct_UScriptStruct_FMovieSceneSequenceTransform_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceTransform_h_626_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneSequenceTransform_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneSequenceTransform; // ********** End ScriptStruct FMovieSceneSequenceTransform **************************************** // ********** Begin ScriptStruct FMovieSceneInverseSequenceTransform ******************************* struct Z_Construct_UScriptStruct_FMovieSceneInverseSequenceTransform_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceTransform_h_913_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneInverseSequenceTransform_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneInverseSequenceTransform; // ********** End ScriptStruct FMovieSceneInverseSequenceTransform ********************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSequenceTransform_h // ********** Begin Enum EMovieSceneBreadcrumbMode ************************************************* #define FOREACH_ENUM_EMOVIESCENEBREADCRUMBMODE(op) \ op(EMovieSceneBreadcrumbMode::Sparse) \ op(EMovieSceneBreadcrumbMode::Dense) enum class EMovieSceneBreadcrumbMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMovieSceneBreadcrumbMode *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS