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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT/MovieSceneEntitySystemGraphs.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

53 lines
2.6 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "EntitySystem/MovieSceneEntitySystemGraphs.h"
#ifdef MOVIESCENE_MovieSceneEntitySystemGraphs_generated_h
#error "MovieSceneEntitySystemGraphs.generated.h already included, missing '#pragma once' in MovieSceneEntitySystemGraphs.h"
#endif
#define MOVIESCENE_MovieSceneEntitySystemGraphs_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FMovieSceneEntitySystemGraphNode **********************************
struct Z_Construct_UScriptStruct_FMovieSceneEntitySystemGraphNode_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntitySystemGraphs_h_53_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneEntitySystemGraphNode_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneEntitySystemGraphNode;
// ********** End ScriptStruct FMovieSceneEntitySystemGraphNode ************************************
// ********** Begin ScriptStruct FMovieSceneEntitySystemGraphNodes *********************************
struct Z_Construct_UScriptStruct_FMovieSceneEntitySystemGraphNodes_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntitySystemGraphs_h_73_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneEntitySystemGraphNodes_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneEntitySystemGraphNodes;
// ********** End ScriptStruct FMovieSceneEntitySystemGraphNodes ***********************************
// ********** Begin ScriptStruct FMovieSceneEntitySystemGraph **************************************
struct Z_Construct_UScriptStruct_FMovieSceneEntitySystemGraph_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntitySystemGraphs_h_91_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneEntitySystemGraph_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneEntitySystemGraph;
// ********** End ScriptStruct FMovieSceneEntitySystemGraph ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntitySystemGraphs_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS