// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "EntitySystem/MovieSceneEntitySystemGraphs.h" #ifdef MOVIESCENE_MovieSceneEntitySystemGraphs_generated_h #error "MovieSceneEntitySystemGraphs.generated.h already included, missing '#pragma once' in MovieSceneEntitySystemGraphs.h" #endif #define MOVIESCENE_MovieSceneEntitySystemGraphs_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneEntitySystemGraphNode ********************************** struct Z_Construct_UScriptStruct_FMovieSceneEntitySystemGraphNode_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntitySystemGraphs_h_53_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneEntitySystemGraphNode_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneEntitySystemGraphNode; // ********** End ScriptStruct FMovieSceneEntitySystemGraphNode ************************************ // ********** Begin ScriptStruct FMovieSceneEntitySystemGraphNodes ********************************* struct Z_Construct_UScriptStruct_FMovieSceneEntitySystemGraphNodes_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntitySystemGraphs_h_73_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneEntitySystemGraphNodes_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneEntitySystemGraphNodes; // ********** End ScriptStruct FMovieSceneEntitySystemGraphNodes *********************************** // ********** Begin ScriptStruct FMovieSceneEntitySystemGraph ************************************** struct Z_Construct_UScriptStruct_FMovieSceneEntitySystemGraph_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntitySystemGraphs_h_91_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneEntitySystemGraph_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneEntitySystemGraph; // ********** End ScriptStruct FMovieSceneEntitySystemGraph **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntitySystemGraphs_h PRAGMA_ENABLE_DEPRECATION_WARNINGS