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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/MSQS/UHT/ShaderPlatformQualitySettings.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

86 lines
4.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ShaderPlatformQualitySettings.h"
#ifdef MATERIALSHADERQUALITYSETTINGS_ShaderPlatformQualitySettings_generated_h
#error "ShaderPlatformQualitySettings.generated.h already included, missing '#pragma once' in ShaderPlatformQualitySettings.h"
#endif
#define MATERIALSHADERQUALITYSETTINGS_ShaderPlatformQualitySettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FMaterialQualityOverrides *****************************************
struct Z_Construct_UScriptStruct_FMaterialQualityOverrides_Statics;
#define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_34_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMaterialQualityOverrides_Statics; \
MATERIALSHADERQUALITYSETTINGS_API static class UScriptStruct* StaticStruct();
struct FMaterialQualityOverrides;
// ********** End ScriptStruct FMaterialQualityOverrides *******************************************
// ********** Begin Class UShaderPlatformQualitySettings *******************************************
struct Z_Construct_UClass_UShaderPlatformQualitySettings_Statics;
MATERIALSHADERQUALITYSETTINGS_API UClass* Z_Construct_UClass_UShaderPlatformQualitySettings_NoRegister();
#define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_81_INCLASS \
private: \
static void StaticRegisterNativesUShaderPlatformQualitySettings(); \
friend struct ::Z_Construct_UClass_UShaderPlatformQualitySettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend MATERIALSHADERQUALITYSETTINGS_API UClass* ::Z_Construct_UClass_UShaderPlatformQualitySettings_NoRegister(); \
public: \
DECLARE_CLASS2(UShaderPlatformQualitySettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/MaterialShaderQualitySettings"), Z_Construct_UClass_UShaderPlatformQualitySettings_NoRegister) \
DECLARE_SERIALIZER(UShaderPlatformQualitySettings)
#define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_81_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
MATERIALSHADERQUALITYSETTINGS_API UShaderPlatformQualitySettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UShaderPlatformQualitySettings) \
DECLARE_VTABLE_PTR_HELPER_CTOR(MATERIALSHADERQUALITYSETTINGS_API, UShaderPlatformQualitySettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UShaderPlatformQualitySettings); \
/** Deleted move- and copy-constructors, should never be used */ \
UShaderPlatformQualitySettings(UShaderPlatformQualitySettings&&) = delete; \
UShaderPlatformQualitySettings(const UShaderPlatformQualitySettings&) = delete; \
MATERIALSHADERQUALITYSETTINGS_API virtual ~UShaderPlatformQualitySettings();
#define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_77_PROLOG
#define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_81_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_81_INCLASS \
FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_81_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UShaderPlatformQualitySettings;
// ********** End Class UShaderPlatformQualitySettings *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h
// ********** Begin Enum EMobileShadowQuality ******************************************************
#define FOREACH_ENUM_EMOBILESHADOWQUALITY(op) \
op(EMobileShadowQuality::NoFiltering) \
op(EMobileShadowQuality::PCF_1x1) \
op(EMobileShadowQuality::PCF_3x3) \
op(EMobileShadowQuality::PCF_5x5)
enum class EMobileShadowQuality : uint8;
template<> struct TIsUEnumClass<EMobileShadowQuality> { enum { Value = true }; };
template<> MATERIALSHADERQUALITYSETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum<EMobileShadowQuality>();
// ********** End Enum EMobileShadowQuality ********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS