86 lines
4.7 KiB
C++
86 lines
4.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ShaderPlatformQualitySettings.h"
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#ifdef MATERIALSHADERQUALITYSETTINGS_ShaderPlatformQualitySettings_generated_h
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#error "ShaderPlatformQualitySettings.generated.h already included, missing '#pragma once' in ShaderPlatformQualitySettings.h"
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#endif
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#define MATERIALSHADERQUALITYSETTINGS_ShaderPlatformQualitySettings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FMaterialQualityOverrides *****************************************
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struct Z_Construct_UScriptStruct_FMaterialQualityOverrides_Statics;
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#define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_34_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FMaterialQualityOverrides_Statics; \
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MATERIALSHADERQUALITYSETTINGS_API static class UScriptStruct* StaticStruct();
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struct FMaterialQualityOverrides;
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// ********** End ScriptStruct FMaterialQualityOverrides *******************************************
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// ********** Begin Class UShaderPlatformQualitySettings *******************************************
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struct Z_Construct_UClass_UShaderPlatformQualitySettings_Statics;
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MATERIALSHADERQUALITYSETTINGS_API UClass* Z_Construct_UClass_UShaderPlatformQualitySettings_NoRegister();
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#define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_81_INCLASS \
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private: \
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static void StaticRegisterNativesUShaderPlatformQualitySettings(); \
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friend struct ::Z_Construct_UClass_UShaderPlatformQualitySettings_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend MATERIALSHADERQUALITYSETTINGS_API UClass* ::Z_Construct_UClass_UShaderPlatformQualitySettings_NoRegister(); \
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public: \
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DECLARE_CLASS2(UShaderPlatformQualitySettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/MaterialShaderQualitySettings"), Z_Construct_UClass_UShaderPlatformQualitySettings_NoRegister) \
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DECLARE_SERIALIZER(UShaderPlatformQualitySettings)
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#define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_81_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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MATERIALSHADERQUALITYSETTINGS_API UShaderPlatformQualitySettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UShaderPlatformQualitySettings) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(MATERIALSHADERQUALITYSETTINGS_API, UShaderPlatformQualitySettings); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UShaderPlatformQualitySettings); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UShaderPlatformQualitySettings(UShaderPlatformQualitySettings&&) = delete; \
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UShaderPlatformQualitySettings(const UShaderPlatformQualitySettings&) = delete; \
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MATERIALSHADERQUALITYSETTINGS_API virtual ~UShaderPlatformQualitySettings();
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#define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_77_PROLOG
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#define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_81_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_81_INCLASS \
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FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_81_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UShaderPlatformQualitySettings;
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// ********** End Class UShaderPlatformQualitySettings *********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h
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// ********** Begin Enum EMobileShadowQuality ******************************************************
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#define FOREACH_ENUM_EMOBILESHADOWQUALITY(op) \
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op(EMobileShadowQuality::NoFiltering) \
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op(EMobileShadowQuality::PCF_1x1) \
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op(EMobileShadowQuality::PCF_3x3) \
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op(EMobileShadowQuality::PCF_5x5)
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enum class EMobileShadowQuality : uint8;
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template<> struct TIsUEnumClass<EMobileShadowQuality> { enum { Value = true }; };
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template<> MATERIALSHADERQUALITYSETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum<EMobileShadowQuality>();
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// ********** End Enum EMobileShadowQuality ********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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