// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ShaderPlatformQualitySettings.h" #ifdef MATERIALSHADERQUALITYSETTINGS_ShaderPlatformQualitySettings_generated_h #error "ShaderPlatformQualitySettings.generated.h already included, missing '#pragma once' in ShaderPlatformQualitySettings.h" #endif #define MATERIALSHADERQUALITYSETTINGS_ShaderPlatformQualitySettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMaterialQualityOverrides ***************************************** struct Z_Construct_UScriptStruct_FMaterialQualityOverrides_Statics; #define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_34_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMaterialQualityOverrides_Statics; \ MATERIALSHADERQUALITYSETTINGS_API static class UScriptStruct* StaticStruct(); struct FMaterialQualityOverrides; // ********** End ScriptStruct FMaterialQualityOverrides ******************************************* // ********** Begin Class UShaderPlatformQualitySettings ******************************************* struct Z_Construct_UClass_UShaderPlatformQualitySettings_Statics; MATERIALSHADERQUALITYSETTINGS_API UClass* Z_Construct_UClass_UShaderPlatformQualitySettings_NoRegister(); #define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_81_INCLASS \ private: \ static void StaticRegisterNativesUShaderPlatformQualitySettings(); \ friend struct ::Z_Construct_UClass_UShaderPlatformQualitySettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MATERIALSHADERQUALITYSETTINGS_API UClass* ::Z_Construct_UClass_UShaderPlatformQualitySettings_NoRegister(); \ public: \ DECLARE_CLASS2(UShaderPlatformQualitySettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/MaterialShaderQualitySettings"), Z_Construct_UClass_UShaderPlatformQualitySettings_NoRegister) \ DECLARE_SERIALIZER(UShaderPlatformQualitySettings) #define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_81_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MATERIALSHADERQUALITYSETTINGS_API UShaderPlatformQualitySettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UShaderPlatformQualitySettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(MATERIALSHADERQUALITYSETTINGS_API, UShaderPlatformQualitySettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UShaderPlatformQualitySettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UShaderPlatformQualitySettings(UShaderPlatformQualitySettings&&) = delete; \ UShaderPlatformQualitySettings(const UShaderPlatformQualitySettings&) = delete; \ MATERIALSHADERQUALITYSETTINGS_API virtual ~UShaderPlatformQualitySettings(); #define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_77_PROLOG #define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_81_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_81_INCLASS \ FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h_81_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UShaderPlatformQualitySettings; // ********** End Class UShaderPlatformQualitySettings ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_ShaderPlatformQualitySettings_h // ********** Begin Enum EMobileShadowQuality ****************************************************** #define FOREACH_ENUM_EMOBILESHADOWQUALITY(op) \ op(EMobileShadowQuality::NoFiltering) \ op(EMobileShadowQuality::PCF_1x1) \ op(EMobileShadowQuality::PCF_3x3) \ op(EMobileShadowQuality::PCF_5x5) enum class EMobileShadowQuality : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MATERIALSHADERQUALITYSETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMobileShadowQuality ******************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS