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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/MSQS/UHT/MaterialShaderQualitySettings.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MaterialShaderQualitySettings.h"
#ifdef MATERIALSHADERQUALITYSETTINGS_MaterialShaderQualitySettings_generated_h
#error "MaterialShaderQualitySettings.generated.h already included, missing '#pragma once' in MaterialShaderQualitySettings.h"
#endif
#define MATERIALSHADERQUALITYSETTINGS_MaterialShaderQualitySettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UMaterialShaderQualitySettings *******************************************
struct Z_Construct_UClass_UMaterialShaderQualitySettings_Statics;
MATERIALSHADERQUALITYSETTINGS_API UClass* Z_Construct_UClass_UMaterialShaderQualitySettings_NoRegister();
#define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h_19_INCLASS \
private: \
static void StaticRegisterNativesUMaterialShaderQualitySettings(); \
friend struct ::Z_Construct_UClass_UMaterialShaderQualitySettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend MATERIALSHADERQUALITYSETTINGS_API UClass* ::Z_Construct_UClass_UMaterialShaderQualitySettings_NoRegister(); \
public: \
DECLARE_CLASS2(UMaterialShaderQualitySettings, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MaterialShaderQualitySettings"), Z_Construct_UClass_UMaterialShaderQualitySettings_NoRegister) \
DECLARE_SERIALIZER(UMaterialShaderQualitySettings)
#define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h_19_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
MATERIALSHADERQUALITYSETTINGS_API UMaterialShaderQualitySettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialShaderQualitySettings) \
DECLARE_VTABLE_PTR_HELPER_CTOR(MATERIALSHADERQUALITYSETTINGS_API, UMaterialShaderQualitySettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialShaderQualitySettings); \
/** Deleted move- and copy-constructors, should never be used */ \
UMaterialShaderQualitySettings(UMaterialShaderQualitySettings&&) = delete; \
UMaterialShaderQualitySettings(const UMaterialShaderQualitySettings&) = delete; \
MATERIALSHADERQUALITYSETTINGS_API virtual ~UMaterialShaderQualitySettings();
#define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h_15_PROLOG
#define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h_19_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h_19_INCLASS \
FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h_19_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMaterialShaderQualitySettings;
// ********** End Class UMaterialShaderQualitySettings *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS