// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MaterialShaderQualitySettings.h" #ifdef MATERIALSHADERQUALITYSETTINGS_MaterialShaderQualitySettings_generated_h #error "MaterialShaderQualitySettings.generated.h already included, missing '#pragma once' in MaterialShaderQualitySettings.h" #endif #define MATERIALSHADERQUALITYSETTINGS_MaterialShaderQualitySettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialShaderQualitySettings ******************************************* struct Z_Construct_UClass_UMaterialShaderQualitySettings_Statics; MATERIALSHADERQUALITYSETTINGS_API UClass* Z_Construct_UClass_UMaterialShaderQualitySettings_NoRegister(); #define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h_19_INCLASS \ private: \ static void StaticRegisterNativesUMaterialShaderQualitySettings(); \ friend struct ::Z_Construct_UClass_UMaterialShaderQualitySettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MATERIALSHADERQUALITYSETTINGS_API UClass* ::Z_Construct_UClass_UMaterialShaderQualitySettings_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialShaderQualitySettings, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MaterialShaderQualitySettings"), Z_Construct_UClass_UMaterialShaderQualitySettings_NoRegister) \ DECLARE_SERIALIZER(UMaterialShaderQualitySettings) #define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h_19_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MATERIALSHADERQUALITYSETTINGS_API UMaterialShaderQualitySettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialShaderQualitySettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(MATERIALSHADERQUALITYSETTINGS_API, UMaterialShaderQualitySettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialShaderQualitySettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialShaderQualitySettings(UMaterialShaderQualitySettings&&) = delete; \ UMaterialShaderQualitySettings(const UMaterialShaderQualitySettings&) = delete; \ MATERIALSHADERQUALITYSETTINGS_API virtual ~UMaterialShaderQualitySettings(); #define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h_15_PROLOG #define FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h_19_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h_19_INCLASS \ FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h_19_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialShaderQualitySettings; // ********** End Class UMaterialShaderQualitySettings ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS