127 lines
7.2 KiB
C++
127 lines
7.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "LandscapeTextureStorageProvider.h"
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#ifdef LANDSCAPE_LandscapeTextureStorageProvider_generated_h
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#error "LandscapeTextureStorageProvider.generated.h already included, missing '#pragma once' in LandscapeTextureStorageProvider.h"
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#endif
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#define LANDSCAPE_LandscapeTextureStorageProvider_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FLandscapeTexture2DMipMap *****************************************
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struct Z_Construct_UScriptStruct_FLandscapeTexture2DMipMap_Statics;
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_22_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FLandscapeTexture2DMipMap_Statics; \
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LANDSCAPE_API static class UScriptStruct* StaticStruct();
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struct FLandscapeTexture2DMipMap;
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// ********** End ScriptStruct FLandscapeTexture2DMipMap *******************************************
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// ********** Begin Class ULandscapeTextureMipEdgeOverrideFactory **********************************
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_137_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeTextureMipEdgeOverrideFactory, LANDSCAPE_API)
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struct Z_Construct_UClass_ULandscapeTextureMipEdgeOverrideFactory_Statics;
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LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeTextureMipEdgeOverrideFactory_NoRegister();
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_137_INCLASS \
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private: \
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static void StaticRegisterNativesULandscapeTextureMipEdgeOverrideFactory(); \
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friend struct ::Z_Construct_UClass_ULandscapeTextureMipEdgeOverrideFactory_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeTextureMipEdgeOverrideFactory_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULandscapeTextureMipEdgeOverrideFactory, UTextureMipDataProviderFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeTextureMipEdgeOverrideFactory_NoRegister) \
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DECLARE_SERIALIZER(ULandscapeTextureMipEdgeOverrideFactory) \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_137_ARCHIVESERIALIZER \
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DECLARE_WITHIN(UTexture2D)
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_137_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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LANDSCAPE_API ULandscapeTextureMipEdgeOverrideFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeTextureMipEdgeOverrideFactory) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeTextureMipEdgeOverrideFactory); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeTextureMipEdgeOverrideFactory); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULandscapeTextureMipEdgeOverrideFactory(ULandscapeTextureMipEdgeOverrideFactory&&) = delete; \
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ULandscapeTextureMipEdgeOverrideFactory(const ULandscapeTextureMipEdgeOverrideFactory&) = delete; \
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LANDSCAPE_API virtual ~ULandscapeTextureMipEdgeOverrideFactory();
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_134_PROLOG
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_137_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_137_INCLASS \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_137_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULandscapeTextureMipEdgeOverrideFactory;
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// ********** End Class ULandscapeTextureMipEdgeOverrideFactory ************************************
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// ********** Begin Class ULandscapeTextureStorageProviderFactory **********************************
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_175_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeTextureStorageProviderFactory, LANDSCAPE_API)
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struct Z_Construct_UClass_ULandscapeTextureStorageProviderFactory_Statics;
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LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeTextureStorageProviderFactory_NoRegister();
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_175_INCLASS \
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private: \
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static void StaticRegisterNativesULandscapeTextureStorageProviderFactory(); \
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friend struct ::Z_Construct_UClass_ULandscapeTextureStorageProviderFactory_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeTextureStorageProviderFactory_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULandscapeTextureStorageProviderFactory, UTextureAllMipDataProviderFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeTextureStorageProviderFactory_NoRegister) \
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DECLARE_SERIALIZER(ULandscapeTextureStorageProviderFactory) \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_175_ARCHIVESERIALIZER \
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DECLARE_WITHIN(UTexture2D)
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_175_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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LANDSCAPE_API ULandscapeTextureStorageProviderFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeTextureStorageProviderFactory) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeTextureStorageProviderFactory); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeTextureStorageProviderFactory); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULandscapeTextureStorageProviderFactory(ULandscapeTextureStorageProviderFactory&&) = delete; \
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ULandscapeTextureStorageProviderFactory(const ULandscapeTextureStorageProviderFactory&) = delete; \
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LANDSCAPE_API virtual ~ULandscapeTextureStorageProviderFactory();
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_172_PROLOG
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_175_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_175_INCLASS \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_175_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULandscapeTextureStorageProviderFactory;
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// ********** End Class ULandscapeTextureStorageProviderFactory ************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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