// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeTextureStorageProvider.h" #ifdef LANDSCAPE_LandscapeTextureStorageProvider_generated_h #error "LandscapeTextureStorageProvider.generated.h already included, missing '#pragma once' in LandscapeTextureStorageProvider.h" #endif #define LANDSCAPE_LandscapeTextureStorageProvider_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLandscapeTexture2DMipMap ***************************************** struct Z_Construct_UScriptStruct_FLandscapeTexture2DMipMap_Statics; #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLandscapeTexture2DMipMap_Statics; \ LANDSCAPE_API static class UScriptStruct* StaticStruct(); struct FLandscapeTexture2DMipMap; // ********** End ScriptStruct FLandscapeTexture2DMipMap ******************************************* // ********** Begin Class ULandscapeTextureMipEdgeOverrideFactory ********************************** #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_137_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeTextureMipEdgeOverrideFactory, LANDSCAPE_API) struct Z_Construct_UClass_ULandscapeTextureMipEdgeOverrideFactory_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeTextureMipEdgeOverrideFactory_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_137_INCLASS \ private: \ static void StaticRegisterNativesULandscapeTextureMipEdgeOverrideFactory(); \ friend struct ::Z_Construct_UClass_ULandscapeTextureMipEdgeOverrideFactory_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeTextureMipEdgeOverrideFactory_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeTextureMipEdgeOverrideFactory, UTextureMipDataProviderFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeTextureMipEdgeOverrideFactory_NoRegister) \ DECLARE_SERIALIZER(ULandscapeTextureMipEdgeOverrideFactory) \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_137_ARCHIVESERIALIZER \ DECLARE_WITHIN(UTexture2D) #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_137_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ULandscapeTextureMipEdgeOverrideFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeTextureMipEdgeOverrideFactory) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeTextureMipEdgeOverrideFactory); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeTextureMipEdgeOverrideFactory); \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeTextureMipEdgeOverrideFactory(ULandscapeTextureMipEdgeOverrideFactory&&) = delete; \ ULandscapeTextureMipEdgeOverrideFactory(const ULandscapeTextureMipEdgeOverrideFactory&) = delete; \ LANDSCAPE_API virtual ~ULandscapeTextureMipEdgeOverrideFactory(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_134_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_137_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_137_INCLASS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_137_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeTextureMipEdgeOverrideFactory; // ********** End Class ULandscapeTextureMipEdgeOverrideFactory ************************************ // ********** Begin Class ULandscapeTextureStorageProviderFactory ********************************** #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_175_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeTextureStorageProviderFactory, LANDSCAPE_API) struct Z_Construct_UClass_ULandscapeTextureStorageProviderFactory_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeTextureStorageProviderFactory_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_175_INCLASS \ private: \ static void StaticRegisterNativesULandscapeTextureStorageProviderFactory(); \ friend struct ::Z_Construct_UClass_ULandscapeTextureStorageProviderFactory_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeTextureStorageProviderFactory_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeTextureStorageProviderFactory, UTextureAllMipDataProviderFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeTextureStorageProviderFactory_NoRegister) \ DECLARE_SERIALIZER(ULandscapeTextureStorageProviderFactory) \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_175_ARCHIVESERIALIZER \ DECLARE_WITHIN(UTexture2D) #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_175_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ULandscapeTextureStorageProviderFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeTextureStorageProviderFactory) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeTextureStorageProviderFactory); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeTextureStorageProviderFactory); \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeTextureStorageProviderFactory(ULandscapeTextureStorageProviderFactory&&) = delete; \ ULandscapeTextureStorageProviderFactory(const ULandscapeTextureStorageProviderFactory&) = delete; \ LANDSCAPE_API virtual ~ULandscapeTextureStorageProviderFactory(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_172_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_175_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_175_INCLASS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h_175_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeTextureStorageProviderFactory; // ********** End Class ULandscapeTextureStorageProviderFactory ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureStorageProvider_h PRAGMA_ENABLE_DEPRECATION_WARNINGS