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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeSplineSegment.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

109 lines
5.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LandscapeSplineSegment.h"
#ifdef LANDSCAPE_LandscapeSplineSegment_generated_h
#error "LandscapeSplineSegment.generated.h already included, missing '#pragma once' in LandscapeSplineSegment.h"
#endif
#define LANDSCAPE_LandscapeSplineSegment_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FLandscapeSplineInterpPoint ***************************************
struct Z_Construct_UScriptStruct_FLandscapeSplineInterpPoint_Statics;
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_24_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLandscapeSplineInterpPoint_Statics; \
LANDSCAPE_API static class UScriptStruct* StaticStruct();
struct FLandscapeSplineInterpPoint;
// ********** End ScriptStruct FLandscapeSplineInterpPoint *****************************************
// ********** Begin ScriptStruct FLandscapeSplineSegmentConnection *********************************
struct Z_Construct_UScriptStruct_FLandscapeSplineSegmentConnection_Statics;
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_99_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLandscapeSplineSegmentConnection_Statics; \
LANDSCAPE_API static class UScriptStruct* StaticStruct();
struct FLandscapeSplineSegmentConnection;
// ********** End ScriptStruct FLandscapeSplineSegmentConnection ***********************************
// ********** Begin ScriptStruct FLandscapeSplineMeshEntry *****************************************
struct Z_Construct_UScriptStruct_FLandscapeSplineMeshEntry_Statics;
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_133_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLandscapeSplineMeshEntry_Statics; \
LANDSCAPE_API static class UScriptStruct* StaticStruct();
struct FLandscapeSplineMeshEntry;
// ********** End ScriptStruct FLandscapeSplineMeshEntry *******************************************
// ********** Begin Class ULandscapeSplineSegment **************************************************
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeSplineSegment, LANDSCAPE_API)
struct Z_Construct_UClass_ULandscapeSplineSegment_Statics;
LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeSplineSegment_NoRegister();
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_INCLASS \
private: \
static void StaticRegisterNativesULandscapeSplineSegment(); \
friend struct ::Z_Construct_UClass_ULandscapeSplineSegment_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeSplineSegment_NoRegister(); \
public: \
DECLARE_CLASS2(ULandscapeSplineSegment, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeSplineSegment_NoRegister) \
DECLARE_SERIALIZER(ULandscapeSplineSegment) \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_ARCHIVESERIALIZER \
DECLARE_WITHIN(ULandscapeSplinesComponent)
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
LANDSCAPE_API ULandscapeSplineSegment(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeSplineSegment) \
DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeSplineSegment); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeSplineSegment); \
/** Deleted move- and copy-constructors, should never be used */ \
ULandscapeSplineSegment(ULandscapeSplineSegment&&) = delete; \
ULandscapeSplineSegment(const ULandscapeSplineSegment&) = delete; \
LANDSCAPE_API virtual ~ULandscapeSplineSegment();
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_193_PROLOG
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_INCLASS \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULandscapeSplineSegment;
// ********** End Class ULandscapeSplineSegment ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h
// ********** Begin Enum LandscapeSplineMeshOrientation ********************************************
#define FOREACH_ENUM_LANDSCAPESPLINEMESHORIENTATION(op) \
op(LSMO_XUp) \
op(LSMO_YUp)
enum LandscapeSplineMeshOrientation : int;
template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum<LandscapeSplineMeshOrientation>();
// ********** End Enum LandscapeSplineMeshOrientation **********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS