// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeSplineSegment.h" #ifdef LANDSCAPE_LandscapeSplineSegment_generated_h #error "LandscapeSplineSegment.generated.h already included, missing '#pragma once' in LandscapeSplineSegment.h" #endif #define LANDSCAPE_LandscapeSplineSegment_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLandscapeSplineInterpPoint *************************************** struct Z_Construct_UScriptStruct_FLandscapeSplineInterpPoint_Statics; #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLandscapeSplineInterpPoint_Statics; \ LANDSCAPE_API static class UScriptStruct* StaticStruct(); struct FLandscapeSplineInterpPoint; // ********** End ScriptStruct FLandscapeSplineInterpPoint ***************************************** // ********** Begin ScriptStruct FLandscapeSplineSegmentConnection ********************************* struct Z_Construct_UScriptStruct_FLandscapeSplineSegmentConnection_Statics; #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_99_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLandscapeSplineSegmentConnection_Statics; \ LANDSCAPE_API static class UScriptStruct* StaticStruct(); struct FLandscapeSplineSegmentConnection; // ********** End ScriptStruct FLandscapeSplineSegmentConnection *********************************** // ********** Begin ScriptStruct FLandscapeSplineMeshEntry ***************************************** struct Z_Construct_UScriptStruct_FLandscapeSplineMeshEntry_Statics; #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_133_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLandscapeSplineMeshEntry_Statics; \ LANDSCAPE_API static class UScriptStruct* StaticStruct(); struct FLandscapeSplineMeshEntry; // ********** End ScriptStruct FLandscapeSplineMeshEntry ******************************************* // ********** Begin Class ULandscapeSplineSegment ************************************************** #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeSplineSegment, LANDSCAPE_API) struct Z_Construct_UClass_ULandscapeSplineSegment_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeSplineSegment_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_INCLASS \ private: \ static void StaticRegisterNativesULandscapeSplineSegment(); \ friend struct ::Z_Construct_UClass_ULandscapeSplineSegment_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeSplineSegment_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeSplineSegment, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeSplineSegment_NoRegister) \ DECLARE_SERIALIZER(ULandscapeSplineSegment) \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_ARCHIVESERIALIZER \ DECLARE_WITHIN(ULandscapeSplinesComponent) #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ULandscapeSplineSegment(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeSplineSegment) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeSplineSegment); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeSplineSegment); \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeSplineSegment(ULandscapeSplineSegment&&) = delete; \ ULandscapeSplineSegment(const ULandscapeSplineSegment&) = delete; \ LANDSCAPE_API virtual ~ULandscapeSplineSegment(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_193_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_INCLASS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeSplineSegment; // ********** End Class ULandscapeSplineSegment **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h // ********** Begin Enum LandscapeSplineMeshOrientation ******************************************** #define FOREACH_ENUM_LANDSCAPESPLINEMESHORIENTATION(op) \ op(LSMO_XUp) \ op(LSMO_YUp) enum LandscapeSplineMeshOrientation : int; template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum LandscapeSplineMeshOrientation ********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS