Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Landscape/UHT/LandscapeSplineActor.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

160 lines
9.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "LandscapeSplineActor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeLandscapeSplineActor() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
ENGINE_API UClass* Z_Construct_UClass_AActor();
LANDSCAPE_API UClass* Z_Construct_UClass_ALandscape_NoRegister();
LANDSCAPE_API UClass* Z_Construct_UClass_ALandscapeSplineActor();
LANDSCAPE_API UClass* Z_Construct_UClass_ALandscapeSplineActor_NoRegister();
LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeSplineInterface_NoRegister();
UPackage* Z_Construct_UPackage__Script_Landscape();
// ********** End Cross Module References **********************************************************
// ********** Begin Class ALandscapeSplineActor ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_ALandscapeSplineActor;
UClass* ALandscapeSplineActor::GetPrivateStaticClass()
{
using TClass = ALandscapeSplineActor;
if (!Z_Registration_Info_UClass_ALandscapeSplineActor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("LandscapeSplineActor"),
Z_Registration_Info_UClass_ALandscapeSplineActor.InnerSingleton,
StaticRegisterNativesALandscapeSplineActor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ALandscapeSplineActor.InnerSingleton;
}
UClass* Z_Construct_UClass_ALandscapeSplineActor_NoRegister()
{
return ALandscapeSplineActor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ALandscapeSplineActor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Display Attachment Physics Debug Lighting Input" },
{ "IncludePath", "LandscapeSplineActor.h" },
{ "IsBlueprintBase", "false" },
{ "ModuleRelativePath", "Classes/LandscapeSplineActor.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LandscapeGuid_MetaData[] = {
{ "Comment", "/** Guid for LandscapeInfo **/" },
{ "ModuleRelativePath", "Classes/LandscapeSplineActor.h" },
{ "ToolTip", "Guid for LandscapeInfo *" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LandscapeActor_MetaData[] = {
{ "Category", "Target Landscape" },
{ "Comment", "/** Landscape **/" },
{ "ModuleRelativePath", "Classes/LandscapeSplineActor.h" },
{ "ToolTip", "Landscape *" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class ALandscapeSplineActor constinit property declarations ********************
static const UECodeGen_Private::FStructPropertyParams NewProp_LandscapeGuid;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_LandscapeActor;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class ALandscapeSplineActor constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ALandscapeSplineActor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ALandscapeSplineActor_Statics
// ********** Begin Class ALandscapeSplineActor Property Definitions *******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_ALandscapeSplineActor_Statics::NewProp_LandscapeGuid = { "LandscapeGuid", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ALandscapeSplineActor, LandscapeGuid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LandscapeGuid_MetaData), NewProp_LandscapeGuid_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ALandscapeSplineActor_Statics::NewProp_LandscapeActor = { "LandscapeActor", nullptr, (EPropertyFlags)0x0124080800000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ALandscapeSplineActor, LandscapeActor), Z_Construct_UClass_ALandscape_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LandscapeActor_MetaData), NewProp_LandscapeActor_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ALandscapeSplineActor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALandscapeSplineActor_Statics::NewProp_LandscapeGuid,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ALandscapeSplineActor_Statics::NewProp_LandscapeActor,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ALandscapeSplineActor_Statics::PropPointers) < 2048);
// ********** End Class ALandscapeSplineActor Property Definitions *********************************
UObject* (*const Z_Construct_UClass_ALandscapeSplineActor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_Landscape,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ALandscapeSplineActor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_ALandscapeSplineActor_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_ULandscapeSplineInterface_NoRegister, (int32)VTABLE_OFFSET(ALandscapeSplineActor, ILandscapeSplineInterface), false }, // 4142148464
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_ALandscapeSplineActor_Statics::ClassParams = {
&ALandscapeSplineActor::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_ALandscapeSplineActor_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_ALandscapeSplineActor_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x008802A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ALandscapeSplineActor_Statics::Class_MetaDataParams), Z_Construct_UClass_ALandscapeSplineActor_Statics::Class_MetaDataParams)
};
void ALandscapeSplineActor::StaticRegisterNativesALandscapeSplineActor()
{
}
UClass* Z_Construct_UClass_ALandscapeSplineActor()
{
if (!Z_Registration_Info_UClass_ALandscapeSplineActor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ALandscapeSplineActor.OuterSingleton, Z_Construct_UClass_ALandscapeSplineActor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ALandscapeSplineActor.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ALandscapeSplineActor);
ALandscapeSplineActor::~ALandscapeSplineActor() {}
// ********** End Class ALandscapeSplineActor ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineActor_h__Script_Landscape_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ALandscapeSplineActor, ALandscapeSplineActor::StaticClass, TEXT("ALandscapeSplineActor"), &Z_Registration_Info_UClass_ALandscapeSplineActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ALandscapeSplineActor), 1506772539U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineActor_h__Script_Landscape_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineActor_h__Script_Landscape_2372301720{
TEXT("/Script/Landscape"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineActor_h__Script_Landscape_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineActor_h__Script_Landscape_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS