95 lines
4.6 KiB
C++
95 lines
4.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "LandscapeGizmoActiveActor.h"
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#ifdef LANDSCAPE_LandscapeGizmoActiveActor_generated_h
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#error "LandscapeGizmoActiveActor.generated.h already included, missing '#pragma once' in LandscapeGizmoActiveActor.h"
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#endif
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#define LANDSCAPE_LandscapeGizmoActiveActor_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FGizmoSelectData **************************************************
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struct Z_Construct_UScriptStruct_FGizmoSelectData_Statics;
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeGizmoActiveActor_h_38_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FGizmoSelectData_Statics; \
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LANDSCAPE_API static class UScriptStruct* StaticStruct();
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struct FGizmoSelectData;
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// ********** End ScriptStruct FGizmoSelectData ****************************************************
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// ********** Begin Class ALandscapeGizmoActiveActor ***********************************************
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struct Z_Construct_UClass_ALandscapeGizmoActiveActor_Statics;
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LANDSCAPE_API UClass* Z_Construct_UClass_ALandscapeGizmoActiveActor_NoRegister();
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeGizmoActiveActor_h_64_INCLASS \
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private: \
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static void StaticRegisterNativesALandscapeGizmoActiveActor(); \
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friend struct ::Z_Construct_UClass_ALandscapeGizmoActiveActor_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ALandscapeGizmoActiveActor_NoRegister(); \
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public: \
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DECLARE_CLASS2(ALandscapeGizmoActiveActor, ALandscapeGizmoActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ALandscapeGizmoActiveActor_NoRegister) \
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DECLARE_SERIALIZER(ALandscapeGizmoActiveActor)
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeGizmoActiveActor_h_64_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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LANDSCAPE_API ALandscapeGizmoActiveActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALandscapeGizmoActiveActor) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ALandscapeGizmoActiveActor); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALandscapeGizmoActiveActor); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ALandscapeGizmoActiveActor(ALandscapeGizmoActiveActor&&) = delete; \
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ALandscapeGizmoActiveActor(const ALandscapeGizmoActiveActor&) = delete; \
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LANDSCAPE_API virtual ~ALandscapeGizmoActiveActor();
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeGizmoActiveActor_h_61_PROLOG
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeGizmoActiveActor_h_64_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeGizmoActiveActor_h_64_INCLASS \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeGizmoActiveActor_h_64_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ALandscapeGizmoActiveActor;
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// ********** End Class ALandscapeGizmoActiveActor *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeGizmoActiveActor_h
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// ********** Begin Enum ELandscapeGizmoType *******************************************************
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#define FOREACH_ENUM_ELANDSCAPEGIZMOTYPE(op) \
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op(LGT_None) \
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op(LGT_Height) \
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op(LGT_Weight)
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enum ELandscapeGizmoType : int;
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template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELandscapeGizmoType>();
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// ********** End Enum ELandscapeGizmoType *********************************************************
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// ********** Begin Enum ELandscapeGizmoSnapType ***************************************************
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#define FOREACH_ENUM_ELANDSCAPEGIZMOSNAPTYPE(op) \
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op(ELandscapeGizmoSnapType::None) \
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op(ELandscapeGizmoSnapType::Component) \
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op(ELandscapeGizmoSnapType::Texel)
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enum class ELandscapeGizmoSnapType;
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template<> struct TIsUEnumClass<ELandscapeGizmoSnapType> { enum { Value = true }; };
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template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELandscapeGizmoSnapType>();
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// ********** End Enum ELandscapeGizmoSnapType *****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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