// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeGizmoActiveActor.h" #ifdef LANDSCAPE_LandscapeGizmoActiveActor_generated_h #error "LandscapeGizmoActiveActor.generated.h already included, missing '#pragma once' in LandscapeGizmoActiveActor.h" #endif #define LANDSCAPE_LandscapeGizmoActiveActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FGizmoSelectData ************************************************** struct Z_Construct_UScriptStruct_FGizmoSelectData_Statics; #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeGizmoActiveActor_h_38_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGizmoSelectData_Statics; \ LANDSCAPE_API static class UScriptStruct* StaticStruct(); struct FGizmoSelectData; // ********** End ScriptStruct FGizmoSelectData **************************************************** // ********** Begin Class ALandscapeGizmoActiveActor *********************************************** struct Z_Construct_UClass_ALandscapeGizmoActiveActor_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ALandscapeGizmoActiveActor_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeGizmoActiveActor_h_64_INCLASS \ private: \ static void StaticRegisterNativesALandscapeGizmoActiveActor(); \ friend struct ::Z_Construct_UClass_ALandscapeGizmoActiveActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ALandscapeGizmoActiveActor_NoRegister(); \ public: \ DECLARE_CLASS2(ALandscapeGizmoActiveActor, ALandscapeGizmoActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ALandscapeGizmoActiveActor_NoRegister) \ DECLARE_SERIALIZER(ALandscapeGizmoActiveActor) #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeGizmoActiveActor_h_64_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ALandscapeGizmoActiveActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALandscapeGizmoActiveActor) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ALandscapeGizmoActiveActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALandscapeGizmoActiveActor); \ /** Deleted move- and copy-constructors, should never be used */ \ ALandscapeGizmoActiveActor(ALandscapeGizmoActiveActor&&) = delete; \ ALandscapeGizmoActiveActor(const ALandscapeGizmoActiveActor&) = delete; \ LANDSCAPE_API virtual ~ALandscapeGizmoActiveActor(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeGizmoActiveActor_h_61_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeGizmoActiveActor_h_64_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeGizmoActiveActor_h_64_INCLASS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeGizmoActiveActor_h_64_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ALandscapeGizmoActiveActor; // ********** End Class ALandscapeGizmoActiveActor ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeGizmoActiveActor_h // ********** Begin Enum ELandscapeGizmoType ******************************************************* #define FOREACH_ENUM_ELANDSCAPEGIZMOTYPE(op) \ op(LGT_None) \ op(LGT_Height) \ op(LGT_Weight) enum ELandscapeGizmoType : int; template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ELandscapeGizmoType ********************************************************* // ********** Begin Enum ELandscapeGizmoSnapType *************************************************** #define FOREACH_ENUM_ELANDSCAPEGIZMOSNAPTYPE(op) \ op(ELandscapeGizmoSnapType::None) \ op(ELandscapeGizmoSnapType::Component) \ op(ELandscapeGizmoSnapType::Texel) enum class ELandscapeGizmoSnapType; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ELandscapeGizmoSnapType ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS