Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/InteractiveToolsFramework/UHT/InteractionMechanic.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

121 lines
6.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "InteractionMechanic.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeInteractionMechanic() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
INTERACTIVETOOLSFRAMEWORK_API UClass* Z_Construct_UClass_UInteractionMechanic();
INTERACTIVETOOLSFRAMEWORK_API UClass* Z_Construct_UClass_UInteractionMechanic_NoRegister();
UPackage* Z_Construct_UPackage__Script_InteractiveToolsFramework();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UInteractionMechanic *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UInteractionMechanic;
UClass* UInteractionMechanic::GetPrivateStaticClass()
{
using TClass = UInteractionMechanic;
if (!Z_Registration_Info_UClass_UInteractionMechanic.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("InteractionMechanic"),
Z_Registration_Info_UClass_UInteractionMechanic.InnerSingleton,
StaticRegisterNativesUInteractionMechanic,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UInteractionMechanic.InnerSingleton;
}
UClass* Z_Construct_UClass_UInteractionMechanic_NoRegister()
{
return UInteractionMechanic::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UInteractionMechanic_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A UInteractionMechanic implements a \"user interaction\". This is generally a subset of an InteractiveTool,\n * for example an interaction to draw a polygon could be used in many tools, but requires handling input events\n * and converting them to click points on a plane, handling various cases like closing a loop, undo/redo of points, etc.\n * Ideally all these aspects should be able to be wrapped up in an UInteractionMechanic that multiple Tools can use.\n * \n * (This class is still a work in progress)\n */" },
{ "IncludePath", "InteractionMechanic.h" },
{ "ModuleRelativePath", "Public/InteractionMechanic.h" },
{ "ToolTip", "A UInteractionMechanic implements a \"user interaction\". This is generally a subset of an InteractiveTool,\nfor example an interaction to draw a polygon could be used in many tools, but requires handling input events\nand converting them to click points on a plane, handling various cases like closing a loop, undo/redo of points, etc.\nIdeally all these aspects should be able to be wrapped up in an UInteractionMechanic that multiple Tools can use.\n\n(This class is still a work in progress)" },
};
#endif // WITH_METADATA
// ********** Begin Class UInteractionMechanic constinit property declarations *********************
// ********** End Class UInteractionMechanic constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UInteractionMechanic>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UInteractionMechanic_Statics
UObject* (*const Z_Construct_UClass_UInteractionMechanic_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_InteractiveToolsFramework,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UInteractionMechanic_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UInteractionMechanic_Statics::ClassParams = {
&UInteractionMechanic::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UInteractionMechanic_Statics::Class_MetaDataParams), Z_Construct_UClass_UInteractionMechanic_Statics::Class_MetaDataParams)
};
void UInteractionMechanic::StaticRegisterNativesUInteractionMechanic()
{
}
UClass* Z_Construct_UClass_UInteractionMechanic()
{
if (!Z_Registration_Info_UClass_UInteractionMechanic.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UInteractionMechanic.OuterSingleton, Z_Construct_UClass_UInteractionMechanic_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UInteractionMechanic.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UInteractionMechanic);
UInteractionMechanic::~UInteractionMechanic() {}
// ********** End Class UInteractionMechanic *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractionMechanic_h__Script_InteractiveToolsFramework_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UInteractionMechanic, UInteractionMechanic::StaticClass, TEXT("UInteractionMechanic"), &Z_Registration_Info_UClass_UInteractionMechanic, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UInteractionMechanic), 3616909516U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractionMechanic_h__Script_InteractiveToolsFramework_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractionMechanic_h__Script_InteractiveToolsFramework_703050987{
TEXT("/Script/InteractiveToolsFramework"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractionMechanic_h__Script_InteractiveToolsFramework_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractionMechanic_h__Script_InteractiveToolsFramework_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS