// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "InteractionMechanic.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeInteractionMechanic() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); INTERACTIVETOOLSFRAMEWORK_API UClass* Z_Construct_UClass_UInteractionMechanic(); INTERACTIVETOOLSFRAMEWORK_API UClass* Z_Construct_UClass_UInteractionMechanic_NoRegister(); UPackage* Z_Construct_UPackage__Script_InteractiveToolsFramework(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UInteractionMechanic ***************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UInteractionMechanic; UClass* UInteractionMechanic::GetPrivateStaticClass() { using TClass = UInteractionMechanic; if (!Z_Registration_Info_UClass_UInteractionMechanic.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("InteractionMechanic"), Z_Registration_Info_UClass_UInteractionMechanic.InnerSingleton, StaticRegisterNativesUInteractionMechanic, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UInteractionMechanic.InnerSingleton; } UClass* Z_Construct_UClass_UInteractionMechanic_NoRegister() { return UInteractionMechanic::GetPrivateStaticClass(); } struct Z_Construct_UClass_UInteractionMechanic_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * A UInteractionMechanic implements a \"user interaction\". This is generally a subset of an InteractiveTool,\n * for example an interaction to draw a polygon could be used in many tools, but requires handling input events\n * and converting them to click points on a plane, handling various cases like closing a loop, undo/redo of points, etc.\n * Ideally all these aspects should be able to be wrapped up in an UInteractionMechanic that multiple Tools can use.\n * \n * (This class is still a work in progress)\n */" }, { "IncludePath", "InteractionMechanic.h" }, { "ModuleRelativePath", "Public/InteractionMechanic.h" }, { "ToolTip", "A UInteractionMechanic implements a \"user interaction\". This is generally a subset of an InteractiveTool,\nfor example an interaction to draw a polygon could be used in many tools, but requires handling input events\nand converting them to click points on a plane, handling various cases like closing a loop, undo/redo of points, etc.\nIdeally all these aspects should be able to be wrapped up in an UInteractionMechanic that multiple Tools can use.\n\n(This class is still a work in progress)" }, }; #endif // WITH_METADATA // ********** Begin Class UInteractionMechanic constinit property declarations ********************* // ********** End Class UInteractionMechanic constinit property declarations *********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UInteractionMechanic_Statics UObject* (*const Z_Construct_UClass_UInteractionMechanic_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_InteractiveToolsFramework, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UInteractionMechanic_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UInteractionMechanic_Statics::ClassParams = { &UInteractionMechanic::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A8u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UInteractionMechanic_Statics::Class_MetaDataParams), Z_Construct_UClass_UInteractionMechanic_Statics::Class_MetaDataParams) }; void UInteractionMechanic::StaticRegisterNativesUInteractionMechanic() { } UClass* Z_Construct_UClass_UInteractionMechanic() { if (!Z_Registration_Info_UClass_UInteractionMechanic.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UInteractionMechanic.OuterSingleton, Z_Construct_UClass_UInteractionMechanic_Statics::ClassParams); } return Z_Registration_Info_UClass_UInteractionMechanic.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UInteractionMechanic); UInteractionMechanic::~UInteractionMechanic() {} // ********** End Class UInteractionMechanic ******************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractionMechanic_h__Script_InteractiveToolsFramework_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UInteractionMechanic, UInteractionMechanic::StaticClass, TEXT("UInteractionMechanic"), &Z_Registration_Info_UClass_UInteractionMechanic, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UInteractionMechanic), 3616909516U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractionMechanic_h__Script_InteractiveToolsFramework_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractionMechanic_h__Script_InteractiveToolsFramework_703050987{ TEXT("/Script/InteractiveToolsFramework"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractionMechanic_h__Script_InteractiveToolsFramework_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InteractionMechanic_h__Script_InteractiveToolsFramework_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS