99 lines
4.7 KiB
C++
99 lines
4.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "InputState.h"
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#ifdef INTERACTIVETOOLSFRAMEWORK_InputState_generated_h
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#error "InputState.generated.h already included, missing '#pragma once' in InputState.h"
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#endif
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#define INTERACTIVETOOLSFRAMEWORK_InputState_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FInputRayHit ******************************************************
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struct Z_Construct_UScriptStruct_FInputRayHit_Statics;
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#define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_53_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputRayHit_Statics; \
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INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct();
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struct FInputRayHit;
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// ********** End ScriptStruct FInputRayHit ********************************************************
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// ********** Begin ScriptStruct FDeviceButtonState ************************************************
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struct Z_Construct_UScriptStruct_FDeviceButtonState_Statics;
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#define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_145_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDeviceButtonState_Statics; \
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INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct();
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struct FDeviceButtonState;
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// ********** End ScriptStruct FDeviceButtonState **************************************************
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// ********** Begin ScriptStruct FKeyboardInputDeviceState *****************************************
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struct Z_Construct_UScriptStruct_FKeyboardInputDeviceState_Statics;
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#define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_198_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FKeyboardInputDeviceState_Statics; \
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INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct();
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struct FKeyboardInputDeviceState;
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// ********** End ScriptStruct FKeyboardInputDeviceState *******************************************
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// ********** Begin ScriptStruct FMouseInputDeviceState ********************************************
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struct Z_Construct_UScriptStruct_FMouseInputDeviceState_Statics;
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#define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_213_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FMouseInputDeviceState_Statics; \
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INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct();
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struct FMouseInputDeviceState;
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// ********** End ScriptStruct FMouseInputDeviceState **********************************************
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// ********** Begin ScriptStruct FInputDeviceState *************************************************
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struct Z_Construct_UScriptStruct_FInputDeviceState_Statics;
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#define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_265_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputDeviceState_Statics; \
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INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct();
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struct FInputDeviceState;
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// ********** End ScriptStruct FInputDeviceState ***************************************************
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// ********** Begin ScriptStruct FInputDeviceRay ***************************************************
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struct Z_Construct_UScriptStruct_FInputDeviceRay_Statics;
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#define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_368_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputDeviceRay_Statics; \
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INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct();
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struct FInputDeviceRay;
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// ********** End ScriptStruct FInputDeviceRay *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h
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// ********** Begin Enum EInputDevices *************************************************************
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#define FOREACH_ENUM_EINPUTDEVICES(op) \
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op(EInputDevices::None) \
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op(EInputDevices::Keyboard) \
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op(EInputDevices::Mouse) \
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op(EInputDevices::Gamepad) \
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op(EInputDevices::OculusTouch) \
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op(EInputDevices::HTCViveWands) \
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op(EInputDevices::AnySpatialDevice) \
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op(EInputDevices::TabletFingers)
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enum class EInputDevices;
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template<> struct TIsUEnumClass<EInputDevices> { enum { Value = true }; };
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template<> INTERACTIVETOOLSFRAMEWORK_NON_ATTRIBUTED_API UEnum* StaticEnum<EInputDevices>();
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// ********** End Enum EInputDevices ***************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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