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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/InteractiveToolsFramework/UHT/InputState.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

99 lines
4.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "InputState.h"
#ifdef INTERACTIVETOOLSFRAMEWORK_InputState_generated_h
#error "InputState.generated.h already included, missing '#pragma once' in InputState.h"
#endif
#define INTERACTIVETOOLSFRAMEWORK_InputState_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FInputRayHit ******************************************************
struct Z_Construct_UScriptStruct_FInputRayHit_Statics;
#define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_53_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputRayHit_Statics; \
INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct();
struct FInputRayHit;
// ********** End ScriptStruct FInputRayHit ********************************************************
// ********** Begin ScriptStruct FDeviceButtonState ************************************************
struct Z_Construct_UScriptStruct_FDeviceButtonState_Statics;
#define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_145_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FDeviceButtonState_Statics; \
INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct();
struct FDeviceButtonState;
// ********** End ScriptStruct FDeviceButtonState **************************************************
// ********** Begin ScriptStruct FKeyboardInputDeviceState *****************************************
struct Z_Construct_UScriptStruct_FKeyboardInputDeviceState_Statics;
#define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_198_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FKeyboardInputDeviceState_Statics; \
INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct();
struct FKeyboardInputDeviceState;
// ********** End ScriptStruct FKeyboardInputDeviceState *******************************************
// ********** Begin ScriptStruct FMouseInputDeviceState ********************************************
struct Z_Construct_UScriptStruct_FMouseInputDeviceState_Statics;
#define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_213_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMouseInputDeviceState_Statics; \
INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct();
struct FMouseInputDeviceState;
// ********** End ScriptStruct FMouseInputDeviceState **********************************************
// ********** Begin ScriptStruct FInputDeviceState *************************************************
struct Z_Construct_UScriptStruct_FInputDeviceState_Statics;
#define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_265_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputDeviceState_Statics; \
INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct();
struct FInputDeviceState;
// ********** End ScriptStruct FInputDeviceState ***************************************************
// ********** Begin ScriptStruct FInputDeviceRay ***************************************************
struct Z_Construct_UScriptStruct_FInputDeviceRay_Statics;
#define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_368_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInputDeviceRay_Statics; \
INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct();
struct FInputDeviceRay;
// ********** End ScriptStruct FInputDeviceRay *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h
// ********** Begin Enum EInputDevices *************************************************************
#define FOREACH_ENUM_EINPUTDEVICES(op) \
op(EInputDevices::None) \
op(EInputDevices::Keyboard) \
op(EInputDevices::Mouse) \
op(EInputDevices::Gamepad) \
op(EInputDevices::OculusTouch) \
op(EInputDevices::HTCViveWands) \
op(EInputDevices::AnySpatialDevice) \
op(EInputDevices::TabletFingers)
enum class EInputDevices;
template<> struct TIsUEnumClass<EInputDevices> { enum { Value = true }; };
template<> INTERACTIVETOOLSFRAMEWORK_NON_ATTRIBUTED_API UEnum* StaticEnum<EInputDevices>();
// ********** End Enum EInputDevices ***************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS