// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "InputState.h" #ifdef INTERACTIVETOOLSFRAMEWORK_InputState_generated_h #error "InputState.generated.h already included, missing '#pragma once' in InputState.h" #endif #define INTERACTIVETOOLSFRAMEWORK_InputState_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FInputRayHit ****************************************************** struct Z_Construct_UScriptStruct_FInputRayHit_Statics; #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_53_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputRayHit_Statics; \ INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct(); struct FInputRayHit; // ********** End ScriptStruct FInputRayHit ******************************************************** // ********** Begin ScriptStruct FDeviceButtonState ************************************************ struct Z_Construct_UScriptStruct_FDeviceButtonState_Statics; #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_145_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDeviceButtonState_Statics; \ INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct(); struct FDeviceButtonState; // ********** End ScriptStruct FDeviceButtonState ************************************************** // ********** Begin ScriptStruct FKeyboardInputDeviceState ***************************************** struct Z_Construct_UScriptStruct_FKeyboardInputDeviceState_Statics; #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_198_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FKeyboardInputDeviceState_Statics; \ INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct(); struct FKeyboardInputDeviceState; // ********** End ScriptStruct FKeyboardInputDeviceState ******************************************* // ********** Begin ScriptStruct FMouseInputDeviceState ******************************************** struct Z_Construct_UScriptStruct_FMouseInputDeviceState_Statics; #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_213_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMouseInputDeviceState_Statics; \ INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct(); struct FMouseInputDeviceState; // ********** End ScriptStruct FMouseInputDeviceState ********************************************** // ********** Begin ScriptStruct FInputDeviceState ************************************************* struct Z_Construct_UScriptStruct_FInputDeviceState_Statics; #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_265_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputDeviceState_Statics; \ INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct(); struct FInputDeviceState; // ********** End ScriptStruct FInputDeviceState *************************************************** // ********** Begin ScriptStruct FInputDeviceRay *************************************************** struct Z_Construct_UScriptStruct_FInputDeviceRay_Statics; #define FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h_368_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputDeviceRay_Statics; \ INTERACTIVETOOLSFRAMEWORK_API static class UScriptStruct* StaticStruct(); struct FInputDeviceRay; // ********** End ScriptStruct FInputDeviceRay ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_InteractiveToolsFramework_Public_InputState_h // ********** Begin Enum EInputDevices ************************************************************* #define FOREACH_ENUM_EINPUTDEVICES(op) \ op(EInputDevices::None) \ op(EInputDevices::Keyboard) \ op(EInputDevices::Mouse) \ op(EInputDevices::Gamepad) \ op(EInputDevices::OculusTouch) \ op(EInputDevices::HTCViveWands) \ op(EInputDevices::AnySpatialDevice) \ op(EInputDevices::TabletFingers) enum class EInputDevices; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> INTERACTIVETOOLSFRAMEWORK_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EInputDevices *************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS