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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/IKRig/UHT/RigUnit_IKRig.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

88 lines
3.7 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimNodes/RigUnit_IKRig.h"
#ifdef IKRIG_RigUnit_IKRig_generated_h
#error "RigUnit_IKRig.generated.h already included, missing '#pragma once' in RigUnit_IKRig.h"
#endif
#define IKRIG_RigUnit_IKRig_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FIKRigWorkData ****************************************************
struct Z_Construct_UScriptStruct_FIKRigWorkData_Statics;
#define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_AnimNodes_RigUnit_IKRig_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FIKRigWorkData_Statics; \
IKRIG_API static class UScriptStruct* StaticStruct();
struct FIKRigWorkData;
// ********** End ScriptStruct FIKRigWorkData ******************************************************
// ********** Begin ScriptStruct FIKRigGoalInput ***************************************************
struct Z_Construct_UScriptStruct_FIKRigGoalInput_Statics;
#define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_AnimNodes_RigUnit_IKRig_h_29_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FIKRigGoalInput_Statics; \
IKRIG_API static class UScriptStruct* StaticStruct();
struct FIKRigGoalInput;
// ********** End ScriptStruct FIKRigGoalInput *****************************************************
// ********** Begin ScriptStruct FRigUnit_IKRig ****************************************************
struct Z_Construct_UScriptStruct_FRigUnit_IKRig_Statics;
#define FRigUnit_IKRig_Execute() \
void FRigUnit_IKRig::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TObjectPtr<UIKRigDefinition>& IKRigAsset, \
const TArrayView<const FIKRigGoalInput>& Goals, \
FIKRigWorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_AnimNodes_RigUnit_IKRig_h_60_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_IKRig_Statics; \
IKRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TObjectPtr<UIKRigDefinition>& IKRigAsset, \
const TArrayView<const FIKRigGoalInput>& Goals, \
FIKRigWorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const TObjectPtr<UIKRigDefinition>& IKRigAsset = *(TObjectPtr<UIKRigDefinition>*)RigVMMemoryHandles[0].GetInputData(); \
TArray<FIKRigGoalInput>& Goals = *(TArray<FIKRigGoalInput>*)RigVMMemoryHandles[1].GetInputData(); \
FIKRigWorkData& WorkData = *(FIKRigWorkData*)RigVMMemoryHandles[2].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
IKRigAsset, \
Goals, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_IKRig;
// ********** End ScriptStruct FRigUnit_IKRig ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_AnimNodes_RigUnit_IKRig_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS