// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimNodes/RigUnit_IKRig.h" #ifdef IKRIG_RigUnit_IKRig_generated_h #error "RigUnit_IKRig.generated.h already included, missing '#pragma once' in RigUnit_IKRig.h" #endif #define IKRIG_RigUnit_IKRig_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FIKRigWorkData **************************************************** struct Z_Construct_UScriptStruct_FIKRigWorkData_Statics; #define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_AnimNodes_RigUnit_IKRig_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FIKRigWorkData_Statics; \ IKRIG_API static class UScriptStruct* StaticStruct(); struct FIKRigWorkData; // ********** End ScriptStruct FIKRigWorkData ****************************************************** // ********** Begin ScriptStruct FIKRigGoalInput *************************************************** struct Z_Construct_UScriptStruct_FIKRigGoalInput_Statics; #define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_AnimNodes_RigUnit_IKRig_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FIKRigGoalInput_Statics; \ IKRIG_API static class UScriptStruct* StaticStruct(); struct FIKRigGoalInput; // ********** End ScriptStruct FIKRigGoalInput ***************************************************** // ********** Begin ScriptStruct FRigUnit_IKRig **************************************************** struct Z_Construct_UScriptStruct_FRigUnit_IKRig_Statics; #define FRigUnit_IKRig_Execute() \ void FRigUnit_IKRig::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TObjectPtr& IKRigAsset, \ const TArrayView& Goals, \ FIKRigWorkData& WorkData \ ) #define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_AnimNodes_RigUnit_IKRig_h_60_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_IKRig_Statics; \ IKRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TObjectPtr& IKRigAsset, \ const TArrayView& Goals, \ FIKRigWorkData& WorkData \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const TObjectPtr& IKRigAsset = *(TObjectPtr*)RigVMMemoryHandles[0].GetInputData(); \ TArray& Goals = *(TArray*)RigVMMemoryHandles[1].GetInputData(); \ FIKRigWorkData& WorkData = *(FIKRigWorkData*)RigVMMemoryHandles[2].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ IKRigAsset, \ Goals, \ WorkData \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_IKRig; // ********** End ScriptStruct FRigUnit_IKRig ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_AnimNodes_RigUnit_IKRig_h PRAGMA_ENABLE_DEPRECATION_WARNINGS