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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/IKRig/UHT/IKRigStretchLimb.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

77 lines
3.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Rig/Solvers/IKRigStretchLimb.h"
#ifdef IKRIG_IKRigStretchLimb_generated_h
#error "IKRigStretchLimb.generated.h already included, missing '#pragma once' in IKRigStretchLimb.h"
#endif
#define IKRIG_IKRigStretchLimb_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FIKRigStretchLimbBoneSettings *************************************
struct Z_Construct_UScriptStruct_FIKRigStretchLimbBoneSettings_Statics;
#define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_Solvers_IKRigStretchLimb_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FIKRigStretchLimbBoneSettings_Statics; \
IKRIG_API static class UScriptStruct* StaticStruct(); \
typedef FIKRigBoneSettingsBase Super;
struct FIKRigStretchLimbBoneSettings;
// ********** End ScriptStruct FIKRigStretchLimbBoneSettings ***************************************
// ********** Begin ScriptStruct FIKRigStretchLimbSettings *****************************************
struct Z_Construct_UScriptStruct_FIKRigStretchLimbSettings_Statics;
#define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_Solvers_IKRigStretchLimb_h_51_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FIKRigStretchLimbSettings_Statics; \
IKRIG_API static class UScriptStruct* StaticStruct(); \
typedef FIKRigSolverSettingsBase Super;
struct FIKRigStretchLimbSettings;
// ********** End ScriptStruct FIKRigStretchLimbSettings *******************************************
// ********** Begin ScriptStruct FIKRigStretchLimbSolver *******************************************
struct Z_Construct_UScriptStruct_FIKRigStretchLimbSolver_Statics;
#define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_Solvers_IKRigStretchLimb_h_104_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FIKRigStretchLimbSolver_Statics; \
IKRIG_API static class UScriptStruct* StaticStruct(); \
typedef FIKRigSolverBase Super;
struct FIKRigStretchLimbSolver;
// ********** End ScriptStruct FIKRigStretchLimbSolver *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_Solvers_IKRigStretchLimb_h
// ********** Begin Enum EStretchLimbSquashMode ****************************************************
#define FOREACH_ENUM_ESTRETCHLIMBSQUASHMODE(op) \
op(EStretchLimbSquashMode::None) \
op(EStretchLimbSquashMode::Uniform) \
op(EStretchLimbSquashMode::Bulge)
enum class EStretchLimbSquashMode : uint8;
template<> struct TIsUEnumClass<EStretchLimbSquashMode> { enum { Value = true }; };
template<> IKRIG_NON_ATTRIBUTED_API UEnum* StaticEnum<EStretchLimbSquashMode>();
// ********** End Enum EStretchLimbSquashMode ******************************************************
// ********** Begin Enum EStretchLimbRotationMode **************************************************
#define FOREACH_ENUM_ESTRETCHLIMBROTATIONMODE(op) \
op(EStretchLimbRotationMode::None) \
op(EStretchLimbRotationMode::OrientToGoal)
enum class EStretchLimbRotationMode : uint8;
template<> struct TIsUEnumClass<EStretchLimbRotationMode> { enum { Value = true }; };
template<> IKRIG_NON_ATTRIBUTED_API UEnum* StaticEnum<EStretchLimbRotationMode>();
// ********** End Enum EStretchLimbRotationMode ****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS