77 lines
3.7 KiB
C++
77 lines
3.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Rig/Solvers/IKRigStretchLimb.h"
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#ifdef IKRIG_IKRigStretchLimb_generated_h
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#error "IKRigStretchLimb.generated.h already included, missing '#pragma once' in IKRigStretchLimb.h"
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#endif
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#define IKRIG_IKRigStretchLimb_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FIKRigStretchLimbBoneSettings *************************************
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struct Z_Construct_UScriptStruct_FIKRigStretchLimbBoneSettings_Statics;
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#define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_Solvers_IKRigStretchLimb_h_17_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FIKRigStretchLimbBoneSettings_Statics; \
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IKRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FIKRigBoneSettingsBase Super;
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struct FIKRigStretchLimbBoneSettings;
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// ********** End ScriptStruct FIKRigStretchLimbBoneSettings ***************************************
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// ********** Begin ScriptStruct FIKRigStretchLimbSettings *****************************************
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struct Z_Construct_UScriptStruct_FIKRigStretchLimbSettings_Statics;
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#define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_Solvers_IKRigStretchLimb_h_51_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FIKRigStretchLimbSettings_Statics; \
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IKRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FIKRigSolverSettingsBase Super;
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struct FIKRigStretchLimbSettings;
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// ********** End ScriptStruct FIKRigStretchLimbSettings *******************************************
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// ********** Begin ScriptStruct FIKRigStretchLimbSolver *******************************************
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struct Z_Construct_UScriptStruct_FIKRigStretchLimbSolver_Statics;
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#define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_Solvers_IKRigStretchLimb_h_104_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FIKRigStretchLimbSolver_Statics; \
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IKRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FIKRigSolverBase Super;
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struct FIKRigStretchLimbSolver;
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// ********** End ScriptStruct FIKRigStretchLimbSolver *********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_Solvers_IKRigStretchLimb_h
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// ********** Begin Enum EStretchLimbSquashMode ****************************************************
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#define FOREACH_ENUM_ESTRETCHLIMBSQUASHMODE(op) \
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op(EStretchLimbSquashMode::None) \
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op(EStretchLimbSquashMode::Uniform) \
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op(EStretchLimbSquashMode::Bulge)
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enum class EStretchLimbSquashMode : uint8;
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template<> struct TIsUEnumClass<EStretchLimbSquashMode> { enum { Value = true }; };
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template<> IKRIG_NON_ATTRIBUTED_API UEnum* StaticEnum<EStretchLimbSquashMode>();
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// ********** End Enum EStretchLimbSquashMode ******************************************************
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// ********** Begin Enum EStretchLimbRotationMode **************************************************
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#define FOREACH_ENUM_ESTRETCHLIMBROTATIONMODE(op) \
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op(EStretchLimbRotationMode::None) \
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op(EStretchLimbRotationMode::OrientToGoal)
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enum class EStretchLimbRotationMode : uint8;
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template<> struct TIsUEnumClass<EStretchLimbRotationMode> { enum { Value = true }; };
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template<> IKRIG_NON_ATTRIBUTED_API UEnum* StaticEnum<EStretchLimbRotationMode>();
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// ********** End Enum EStretchLimbRotationMode ****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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