// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Rig/Solvers/IKRigStretchLimb.h" #ifdef IKRIG_IKRigStretchLimb_generated_h #error "IKRigStretchLimb.generated.h already included, missing '#pragma once' in IKRigStretchLimb.h" #endif #define IKRIG_IKRigStretchLimb_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FIKRigStretchLimbBoneSettings ************************************* struct Z_Construct_UScriptStruct_FIKRigStretchLimbBoneSettings_Statics; #define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_Solvers_IKRigStretchLimb_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FIKRigStretchLimbBoneSettings_Statics; \ IKRIG_API static class UScriptStruct* StaticStruct(); \ typedef FIKRigBoneSettingsBase Super; struct FIKRigStretchLimbBoneSettings; // ********** End ScriptStruct FIKRigStretchLimbBoneSettings *************************************** // ********** Begin ScriptStruct FIKRigStretchLimbSettings ***************************************** struct Z_Construct_UScriptStruct_FIKRigStretchLimbSettings_Statics; #define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_Solvers_IKRigStretchLimb_h_51_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FIKRigStretchLimbSettings_Statics; \ IKRIG_API static class UScriptStruct* StaticStruct(); \ typedef FIKRigSolverSettingsBase Super; struct FIKRigStretchLimbSettings; // ********** End ScriptStruct FIKRigStretchLimbSettings ******************************************* // ********** Begin ScriptStruct FIKRigStretchLimbSolver ******************************************* struct Z_Construct_UScriptStruct_FIKRigStretchLimbSolver_Statics; #define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_Solvers_IKRigStretchLimb_h_104_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FIKRigStretchLimbSolver_Statics; \ IKRIG_API static class UScriptStruct* StaticStruct(); \ typedef FIKRigSolverBase Super; struct FIKRigStretchLimbSolver; // ********** End ScriptStruct FIKRigStretchLimbSolver ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_Solvers_IKRigStretchLimb_h // ********** Begin Enum EStretchLimbSquashMode **************************************************** #define FOREACH_ENUM_ESTRETCHLIMBSQUASHMODE(op) \ op(EStretchLimbSquashMode::None) \ op(EStretchLimbSquashMode::Uniform) \ op(EStretchLimbSquashMode::Bulge) enum class EStretchLimbSquashMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> IKRIG_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EStretchLimbSquashMode ****************************************************** // ********** Begin Enum EStretchLimbRotationMode ************************************************** #define FOREACH_ENUM_ESTRETCHLIMBROTATIONMODE(op) \ op(EStretchLimbRotationMode::None) \ op(EStretchLimbRotationMode::OrientToGoal) enum class EStretchLimbRotationMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> IKRIG_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EStretchLimbRotationMode **************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS