76 lines
3.7 KiB
C++
76 lines
3.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Tasks/GameplayTask_WaitDelay.h"
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#ifdef GAMEPLAYTASKS_GameplayTask_WaitDelay_generated_h
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#error "GameplayTask_WaitDelay.generated.h already included, missing '#pragma once' in GameplayTask_WaitDelay.h"
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#endif
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#define GAMEPLAYTASKS_GameplayTask_WaitDelay_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class IGameplayTaskOwnerInterface;
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class UGameplayTask_WaitDelay;
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// ********** Begin Delegate FTaskDelayDelegate ****************************************************
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#define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_16_DELEGATE \
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static GAMEPLAYTASKS_API void FTaskDelayDelegate_DelegateWrapper(const FMulticastScriptDelegate& TaskDelayDelegate);
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// ********** End Delegate FTaskDelayDelegate ******************************************************
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// ********** Begin Class UGameplayTask_WaitDelay **************************************************
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#define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execTaskWaitDelay);
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struct Z_Construct_UClass_UGameplayTask_WaitDelay_Statics;
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GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_WaitDelay_NoRegister();
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#define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUGameplayTask_WaitDelay(); \
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friend struct ::Z_Construct_UClass_UGameplayTask_WaitDelay_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYTASKS_API UClass* ::Z_Construct_UClass_UGameplayTask_WaitDelay_NoRegister(); \
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public: \
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DECLARE_CLASS2(UGameplayTask_WaitDelay, UGameplayTask, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayTasks"), Z_Construct_UClass_UGameplayTask_WaitDelay_NoRegister) \
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DECLARE_SERIALIZER(UGameplayTask_WaitDelay)
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#define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UGameplayTask_WaitDelay(UGameplayTask_WaitDelay&&) = delete; \
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UGameplayTask_WaitDelay(const UGameplayTask_WaitDelay&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYTASKS_API, UGameplayTask_WaitDelay); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayTask_WaitDelay); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayTask_WaitDelay) \
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GAMEPLAYTASKS_API virtual ~UGameplayTask_WaitDelay();
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#define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_11_PROLOG
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#define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UGameplayTask_WaitDelay;
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// ********** End Class UGameplayTask_WaitDelay ****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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