// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Tasks/GameplayTask_WaitDelay.h" #ifdef GAMEPLAYTASKS_GameplayTask_WaitDelay_generated_h #error "GameplayTask_WaitDelay.generated.h already included, missing '#pragma once' in GameplayTask_WaitDelay.h" #endif #define GAMEPLAYTASKS_GameplayTask_WaitDelay_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class IGameplayTaskOwnerInterface; class UGameplayTask_WaitDelay; // ********** Begin Delegate FTaskDelayDelegate **************************************************** #define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_16_DELEGATE \ static GAMEPLAYTASKS_API void FTaskDelayDelegate_DelegateWrapper(const FMulticastScriptDelegate& TaskDelayDelegate); // ********** End Delegate FTaskDelayDelegate ****************************************************** // ********** Begin Class UGameplayTask_WaitDelay ************************************************** #define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execTaskWaitDelay); struct Z_Construct_UClass_UGameplayTask_WaitDelay_Statics; GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_WaitDelay_NoRegister(); #define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUGameplayTask_WaitDelay(); \ friend struct ::Z_Construct_UClass_UGameplayTask_WaitDelay_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYTASKS_API UClass* ::Z_Construct_UClass_UGameplayTask_WaitDelay_NoRegister(); \ public: \ DECLARE_CLASS2(UGameplayTask_WaitDelay, UGameplayTask, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayTasks"), Z_Construct_UClass_UGameplayTask_WaitDelay_NoRegister) \ DECLARE_SERIALIZER(UGameplayTask_WaitDelay) #define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UGameplayTask_WaitDelay(UGameplayTask_WaitDelay&&) = delete; \ UGameplayTask_WaitDelay(const UGameplayTask_WaitDelay&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYTASKS_API, UGameplayTask_WaitDelay); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayTask_WaitDelay); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayTask_WaitDelay) \ GAMEPLAYTASKS_API virtual ~UGameplayTask_WaitDelay(); #define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_11_PROLOG #define FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h_14_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameplayTask_WaitDelay; // ********** End Class UGameplayTask_WaitDelay **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h PRAGMA_ENABLE_DEPRECATION_WARNINGS