Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTasks/UHT/GameplayTask.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

113 lines
5.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameplayTask.h"
#ifdef GAMEPLAYTASKS_GameplayTask_generated_h
#error "GameplayTask.generated.h already included, missing '#pragma once' in GameplayTask.h"
#endif
#define GAMEPLAYTASKS_GameplayTask_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FGameplayResourceSet **********************************************
struct Z_Construct_UScriptStruct_FGameplayResourceSet_Statics;
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_47_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayResourceSet_Statics; \
GAMEPLAYTASKS_API static class UScriptStruct* StaticStruct();
struct FGameplayResourceSet;
// ********** End ScriptStruct FGameplayResourceSet ************************************************
// ********** Begin Delegate FGenericGameplayTaskDelegate ******************************************
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_151_DELEGATE \
static GAMEPLAYTASKS_API void FGenericGameplayTaskDelegate_DelegateWrapper(const FMulticastScriptDelegate& GenericGameplayTaskDelegate);
// ********** End Delegate FGenericGameplayTaskDelegate ********************************************
// ********** Begin Class UGameplayTask ************************************************************
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execEndTask); \
DECLARE_FUNCTION(execReadyForActivation);
struct Z_Construct_UClass_UGameplayTask_Statics;
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_NoRegister();
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUGameplayTask(); \
friend struct ::Z_Construct_UClass_UGameplayTask_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYTASKS_API UClass* ::Z_Construct_UClass_UGameplayTask_NoRegister(); \
public: \
DECLARE_CLASS2(UGameplayTask, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayTasks"), Z_Construct_UClass_UGameplayTask_NoRegister) \
DECLARE_SERIALIZER(UGameplayTask) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
\
virtual UObject* _getUObject() const override { return const_cast<UGameplayTask*>(this); }
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UGameplayTask(UGameplayTask&&) = delete; \
UGameplayTask(const UGameplayTask&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYTASKS_API, UGameplayTask); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayTask); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayTask) \
GAMEPLAYTASKS_API virtual ~UGameplayTask();
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_144_PROLOG
#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameplayTask;
// ********** End Class UGameplayTask **************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h
// ********** Begin Enum EGameplayTaskState ********************************************************
#define FOREACH_ENUM_EGAMEPLAYTASKSTATE(op) \
op(EGameplayTaskState::Uninitialized) \
op(EGameplayTaskState::AwaitingActivation) \
op(EGameplayTaskState::Paused) \
op(EGameplayTaskState::Active) \
op(EGameplayTaskState::Finished)
enum class EGameplayTaskState : uint8;
template<> struct TIsUEnumClass<EGameplayTaskState> { enum { Value = true }; };
template<> GAMEPLAYTASKS_NON_ATTRIBUTED_API UEnum* StaticEnum<EGameplayTaskState>();
// ********** End Enum EGameplayTaskState **********************************************************
// ********** Begin Enum ETaskResourceOverlapPolicy ************************************************
#define FOREACH_ENUM_ETASKRESOURCEOVERLAPPOLICY(op) \
op(ETaskResourceOverlapPolicy::StartOnTop) \
op(ETaskResourceOverlapPolicy::StartAtEnd) \
op(ETaskResourceOverlapPolicy::RequestCancelAndStartOnTop) \
op(ETaskResourceOverlapPolicy::RequestCancelAndStartAtEnd)
enum class ETaskResourceOverlapPolicy : uint8;
template<> struct TIsUEnumClass<ETaskResourceOverlapPolicy> { enum { Value = true }; };
template<> GAMEPLAYTASKS_NON_ATTRIBUTED_API UEnum* StaticEnum<ETaskResourceOverlapPolicy>();
// ********** End Enum ETaskResourceOverlapPolicy **************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS