113 lines
5.3 KiB
C
113 lines
5.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameplayTask.h"
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#ifdef GAMEPLAYTASKS_GameplayTask_generated_h
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#error "GameplayTask.generated.h already included, missing '#pragma once' in GameplayTask.h"
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#endif
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#define GAMEPLAYTASKS_GameplayTask_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FGameplayResourceSet **********************************************
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struct Z_Construct_UScriptStruct_FGameplayResourceSet_Statics;
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#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_47_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FGameplayResourceSet_Statics; \
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GAMEPLAYTASKS_API static class UScriptStruct* StaticStruct();
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struct FGameplayResourceSet;
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// ********** End ScriptStruct FGameplayResourceSet ************************************************
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// ********** Begin Delegate FGenericGameplayTaskDelegate ******************************************
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#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_151_DELEGATE \
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static GAMEPLAYTASKS_API void FGenericGameplayTaskDelegate_DelegateWrapper(const FMulticastScriptDelegate& GenericGameplayTaskDelegate);
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// ********** End Delegate FGenericGameplayTaskDelegate ********************************************
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// ********** Begin Class UGameplayTask ************************************************************
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#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execEndTask); \
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DECLARE_FUNCTION(execReadyForActivation);
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struct Z_Construct_UClass_UGameplayTask_Statics;
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GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_NoRegister();
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#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUGameplayTask(); \
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friend struct ::Z_Construct_UClass_UGameplayTask_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYTASKS_API UClass* ::Z_Construct_UClass_UGameplayTask_NoRegister(); \
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public: \
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DECLARE_CLASS2(UGameplayTask, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayTasks"), Z_Construct_UClass_UGameplayTask_NoRegister) \
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DECLARE_SERIALIZER(UGameplayTask) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
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\
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virtual UObject* _getUObject() const override { return const_cast<UGameplayTask*>(this); }
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#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UGameplayTask(UGameplayTask&&) = delete; \
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UGameplayTask(const UGameplayTask&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYTASKS_API, UGameplayTask); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayTask); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayTask) \
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GAMEPLAYTASKS_API virtual ~UGameplayTask();
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#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_144_PROLOG
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#define FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h_147_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UGameplayTask;
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// ********** End Class UGameplayTask **************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTask_h
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// ********** Begin Enum EGameplayTaskState ********************************************************
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#define FOREACH_ENUM_EGAMEPLAYTASKSTATE(op) \
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op(EGameplayTaskState::Uninitialized) \
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op(EGameplayTaskState::AwaitingActivation) \
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op(EGameplayTaskState::Paused) \
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op(EGameplayTaskState::Active) \
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op(EGameplayTaskState::Finished)
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enum class EGameplayTaskState : uint8;
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template<> struct TIsUEnumClass<EGameplayTaskState> { enum { Value = true }; };
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template<> GAMEPLAYTASKS_NON_ATTRIBUTED_API UEnum* StaticEnum<EGameplayTaskState>();
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// ********** End Enum EGameplayTaskState **********************************************************
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// ********** Begin Enum ETaskResourceOverlapPolicy ************************************************
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#define FOREACH_ENUM_ETASKRESOURCEOVERLAPPOLICY(op) \
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op(ETaskResourceOverlapPolicy::StartOnTop) \
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op(ETaskResourceOverlapPolicy::StartAtEnd) \
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op(ETaskResourceOverlapPolicy::RequestCancelAndStartOnTop) \
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op(ETaskResourceOverlapPolicy::RequestCancelAndStartAtEnd)
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enum class ETaskResourceOverlapPolicy : uint8;
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template<> struct TIsUEnumClass<ETaskResourceOverlapPolicy> { enum { Value = true }; };
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template<> GAMEPLAYTASKS_NON_ATTRIBUTED_API UEnum* StaticEnum<ETaskResourceOverlapPolicy>();
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// ********** End Enum ETaskResourceOverlapPolicy **************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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