Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayCameras/UHT/ViewTargetTransitionParamsBlendNode.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

139 lines
9.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/ViewTargetTransitionParamsBlendNode.h"
#include "Camera/PlayerCameraManager.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeViewTargetTransitionParamsBlendNode() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FViewTargetTransitionParams();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USimpleBlendCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UViewTargetTransitionParamsBlendCameraNode *******************************
FClassRegistrationInfo Z_Registration_Info_UClass_UViewTargetTransitionParamsBlendCameraNode;
UClass* UViewTargetTransitionParamsBlendCameraNode::GetPrivateStaticClass()
{
using TClass = UViewTargetTransitionParamsBlendCameraNode;
if (!Z_Registration_Info_UClass_UViewTargetTransitionParamsBlendCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ViewTargetTransitionParamsBlendCameraNode"),
Z_Registration_Info_UClass_UViewTargetTransitionParamsBlendCameraNode.InnerSingleton,
StaticRegisterNativesUViewTargetTransitionParamsBlendCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UViewTargetTransitionParamsBlendCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_NoRegister()
{
return UViewTargetTransitionParamsBlendCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A blend node that implements the blend algorithms of the FViewTargetTransitionParams.\n */" },
{ "IncludePath", "GameFramework/ViewTargetTransitionParamsBlendNode.h" },
{ "ModuleRelativePath", "Private/GameFramework/ViewTargetTransitionParamsBlendNode.h" },
{ "ToolTip", "A blend node that implements the blend algorithms of the FViewTargetTransitionParams." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TransitionParams_MetaData[] = {
{ "Comment", "/** The transition params to use. */" },
{ "ModuleRelativePath", "Private/GameFramework/ViewTargetTransitionParamsBlendNode.h" },
{ "ToolTip", "The transition params to use." },
};
#endif // WITH_METADATA
// ********** Begin Class UViewTargetTransitionParamsBlendCameraNode constinit property declarations
static const UECodeGen_Private::FStructPropertyParams NewProp_TransitionParams;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UViewTargetTransitionParamsBlendCameraNode constinit property declarations *
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UViewTargetTransitionParamsBlendCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics
// ********** Begin Class UViewTargetTransitionParamsBlendCameraNode Property Definitions **********
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::NewProp_TransitionParams = { "TransitionParams", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UViewTargetTransitionParamsBlendCameraNode, TransitionParams), Z_Construct_UScriptStruct_FViewTargetTransitionParams, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TransitionParams_MetaData), NewProp_TransitionParams_MetaData) }; // 1674371236
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::NewProp_TransitionParams,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UViewTargetTransitionParamsBlendCameraNode Property Definitions ************
UObject* (*const Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_USimpleBlendCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::ClassParams = {
&UViewTargetTransitionParamsBlendCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::PropPointers),
0,
0x012810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::Class_MetaDataParams)
};
void UViewTargetTransitionParamsBlendCameraNode::StaticRegisterNativesUViewTargetTransitionParamsBlendCameraNode()
{
}
UClass* Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode()
{
if (!Z_Registration_Info_UClass_UViewTargetTransitionParamsBlendCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UViewTargetTransitionParamsBlendCameraNode.OuterSingleton, Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UViewTargetTransitionParamsBlendCameraNode.OuterSingleton;
}
UViewTargetTransitionParamsBlendCameraNode::UViewTargetTransitionParamsBlendCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UViewTargetTransitionParamsBlendCameraNode);
UViewTargetTransitionParamsBlendCameraNode::~UViewTargetTransitionParamsBlendCameraNode() {}
// ********** End Class UViewTargetTransitionParamsBlendCameraNode *********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_GameFramework_ViewTargetTransitionParamsBlendNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode, UViewTargetTransitionParamsBlendCameraNode::StaticClass, TEXT("UViewTargetTransitionParamsBlendCameraNode"), &Z_Registration_Info_UClass_UViewTargetTransitionParamsBlendCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UViewTargetTransitionParamsBlendCameraNode), 3776979197U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_GameFramework_ViewTargetTransitionParamsBlendNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_GameFramework_ViewTargetTransitionParamsBlendNode_h__Script_GameplayCameras_3857990105{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_GameFramework_ViewTargetTransitionParamsBlendNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_GameFramework_ViewTargetTransitionParamsBlendNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS