// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/ViewTargetTransitionParamsBlendNode.h" #include "Camera/PlayerCameraManager.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeViewTargetTransitionParamsBlendNode() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FViewTargetTransitionParams(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USimpleBlendCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UViewTargetTransitionParamsBlendCameraNode ******************************* FClassRegistrationInfo Z_Registration_Info_UClass_UViewTargetTransitionParamsBlendCameraNode; UClass* UViewTargetTransitionParamsBlendCameraNode::GetPrivateStaticClass() { using TClass = UViewTargetTransitionParamsBlendCameraNode; if (!Z_Registration_Info_UClass_UViewTargetTransitionParamsBlendCameraNode.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ViewTargetTransitionParamsBlendCameraNode"), Z_Registration_Info_UClass_UViewTargetTransitionParamsBlendCameraNode.InnerSingleton, StaticRegisterNativesUViewTargetTransitionParamsBlendCameraNode, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UViewTargetTransitionParamsBlendCameraNode.InnerSingleton; } UClass* Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_NoRegister() { return UViewTargetTransitionParamsBlendCameraNode::GetPrivateStaticClass(); } struct Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * A blend node that implements the blend algorithms of the FViewTargetTransitionParams.\n */" }, { "IncludePath", "GameFramework/ViewTargetTransitionParamsBlendNode.h" }, { "ModuleRelativePath", "Private/GameFramework/ViewTargetTransitionParamsBlendNode.h" }, { "ToolTip", "A blend node that implements the blend algorithms of the FViewTargetTransitionParams." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TransitionParams_MetaData[] = { { "Comment", "/** The transition params to use. */" }, { "ModuleRelativePath", "Private/GameFramework/ViewTargetTransitionParamsBlendNode.h" }, { "ToolTip", "The transition params to use." }, }; #endif // WITH_METADATA // ********** Begin Class UViewTargetTransitionParamsBlendCameraNode constinit property declarations static const UECodeGen_Private::FStructPropertyParams NewProp_TransitionParams; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UViewTargetTransitionParamsBlendCameraNode constinit property declarations * static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics // ********** Begin Class UViewTargetTransitionParamsBlendCameraNode Property Definitions ********** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::NewProp_TransitionParams = { "TransitionParams", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UViewTargetTransitionParamsBlendCameraNode, TransitionParams), Z_Construct_UScriptStruct_FViewTargetTransitionParams, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TransitionParams_MetaData), NewProp_TransitionParams_MetaData) }; // 1674371236 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::NewProp_TransitionParams, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::PropPointers) < 2048); // ********** End Class UViewTargetTransitionParamsBlendCameraNode Property Definitions ************ UObject* (*const Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_USimpleBlendCameraNode, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::ClassParams = { &UViewTargetTransitionParamsBlendCameraNode::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::PropPointers), 0, 0x012810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::Class_MetaDataParams) }; void UViewTargetTransitionParamsBlendCameraNode::StaticRegisterNativesUViewTargetTransitionParamsBlendCameraNode() { } UClass* Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode() { if (!Z_Registration_Info_UClass_UViewTargetTransitionParamsBlendCameraNode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UViewTargetTransitionParamsBlendCameraNode.OuterSingleton, Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode_Statics::ClassParams); } return Z_Registration_Info_UClass_UViewTargetTransitionParamsBlendCameraNode.OuterSingleton; } UViewTargetTransitionParamsBlendCameraNode::UViewTargetTransitionParamsBlendCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UViewTargetTransitionParamsBlendCameraNode); UViewTargetTransitionParamsBlendCameraNode::~UViewTargetTransitionParamsBlendCameraNode() {} // ********** End Class UViewTargetTransitionParamsBlendCameraNode ********************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_GameFramework_ViewTargetTransitionParamsBlendNode_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UViewTargetTransitionParamsBlendCameraNode, UViewTargetTransitionParamsBlendCameraNode::StaticClass, TEXT("UViewTargetTransitionParamsBlendCameraNode"), &Z_Registration_Info_UClass_UViewTargetTransitionParamsBlendCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UViewTargetTransitionParamsBlendCameraNode), 3776979197U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_GameFramework_ViewTargetTransitionParamsBlendNode_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_GameFramework_ViewTargetTransitionParamsBlendNode_h__Script_GameplayCameras_3857990105{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_GameFramework_ViewTargetTransitionParamsBlendNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Private_GameFramework_ViewTargetTransitionParamsBlendNode_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS